Round 6

Tarquin attempts to use positive energy to attack the undead caster and Beak tries to help. Unfortunately, he cannot connect with the creature, with the energy still contained in his outstretched hand (miss but retains the charge to try again next round). Nathaniel attacks the remaining zombie, striking it a blow that doesn't drop it. Gerald challenges the caster but misses with his attack. Xeshanth hits the caster with a bolt of frost as Onwyn flees from melee.

Unfortunately as the young man approaches the pool of water it erupts into action! Several (five) brown crabs about two feet across with pincers like daggers can be seen churning the water. They look to be about to attack the young man! (No action this round, but a new threat to the party...)

The undead continue their attacks, with the zombie biting Nathaniel and latching on painfully (4 damage and grappled)! The caster barks a laugh as it sees the water churning and raises its unholy symbol high again as the wave of evil washes over the party (everyone makes a DC 11 Will Save or take (1d6)[6] damage, half on a successful save).

Everyone is still within 30 feet of the channeled energy, so Onwyn is unconscious and dying. He will need to roll checks to stabilize and you all will need to do something about the crabs likely to attack...

The map is updated. Begin round 7!