Round 7

As Tarquin falls his animal companion lunges at the zombie biting Nathaniel. The young man slashes at the zombie, drawing a long gash along its rotting, water-logged side, but the undead doesn't give up the fight. Gerald strikes out, hitting the spellcaster and feeling his polearm hindered by unholy power (only 5 damage due to damage reduction). Both Tarquin and Onwyn start breathing steadily in spite of the damage they have taken, and Xeshanth makes a last ditch effort to enable Gerald to defeat the fearsome undead.

The water stops churning as Onwyn lays still. Apparently the crabs don't consider him a threat to their territory when he isn't moving.

Fortunately for Nathaniel the zombie can't seem to hold its grapple and in its efforts to bite him again looses its grip (failed grapple check, neither are grappled anymore). The unholy spellcaster looks at the weakened enemies and says, "This is fun - let's do it some more!" and raises its unholy symbol yet again...

The enemy's channel only hits for 2 damage this time, DC 11 Will save for half. The unconscious party members still get to roll saving throws and everyone else stays conscious except maybe Beak (since they have enough HPs). Xeshanth will need to roll a concentration check to avoid losing his spell though.

The map is updated. Begin round 8!