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Thread: IC Savage Tides (Take 2)

  1. - Top - End - #193
    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: IC Savage Tides (Take 2)

    Round 8

    Barely staying aloft, Beak emits another weak yet defiant cry and continues harassing the remaining zombie. Tarquin stirs in pain at the newest wave of necrotic energy but remains unconscious.

    Spoiler: Actions
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    Tarquin stabilization check: [Roll]1d20+2-2[/Roll] 20 (in OOC) vs DC 10 else tick to -3 HP
    Spoiler: Tarquin
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    Tarquinius Alderbough Human Shaman 1 LG HP -2 / 11 Speed ft Init 4 AC 16 Fort 2 Ref 1 Will 7 CMB +2 BAB 0 Longspear +2 (1d8 + 3, x3)
    Club +2 (1d6 + 3, x2)
    Dagger +2 (1d4 + 2, 19-20/x2) Str 14 (2) Dex 10 (0) Con 14 (2) Wis 18 (4) Int 10 (0) Cha 14 (2)


    Beak (disabled at 0HP) uses Aid Another to grant +3 to Nathaniel's attack against Z2:
    atk (1d20+5)[7] vs AC 10
    Spoiler: Beak
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    "Beak" Rhamphorhynchus Familiar N HP 0 / 5 Speed ft Init 3 AC 16 Fort 2 Ref 7 Will 4 CMB +1 BAB 0 bite +5 (1d3 - 2, x2) Str 6 (-2) Dex 17 (3) Con 11 (0) Wis 14 (2) Int 6 (-2) Cha 11 (0)
    Last edited by MuffinMan; 2020-08-20 at 09:40 AM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)