Quote Originally Posted by LeSwordfish View Post
The one that crushed me into the ground was as follows:

Les Martin
Allegiance: Cities of Sigmar - City: Hallowheart
Mortal Realm: Aqshy
Leaders
Knight-Incantor (140)
- General - Trait: Veteran of the BlazingCrusade
- Spell: Lore of Whitefire
- Ignite Weapons (Hallowheart Wizard)
- Hallowheart 2nd Spell: ElementalCyclone
Celestial Hurricanum With Celestial Battlemage (280)
- Artefact: Cleansing Brooch
- Spell: Lore of Whitefire - Sear Wounds (Hallowheart Wizard)
- Hallowheart 2nd Spell: Crystal Aegis
Luminark of Hysh With White Battlemage (270)
- Artefact: Whitefire Tome
- All Spells
Battlemage (90) - Spell: Lore of Whitefire
- Warding Brand (Hallowheart Wizard)
- Hallowheart 2nd Spell: Roaming Wildfire
- Mortal Realm: Azyr
Sorceress (90) - Spell: Lore of Whitefire
- Roaming Wildfire (Hallowheart Wizard)
- Hallowheart 2nd Spell: Warding Brand
Battleline
30 x Freeguild Handgunners (300)
30 x Freeguild Crossbowmen (300)
10 x Freeguild Guard (80) - Swords and Shields - City Role: Honoured Retinue (Must be 5-20 models)
Battalions
Whitefire Retinue (140)
Endless Spells / Terrain / CPs
Everblaze Comet (100)
Soulscream Bridge (80)
Quicksilver Swords (30)
Geminids of Uhl-Gysh (60)
Balewind Vortex (40)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 107

Gonna lose a certain something without as many endless spells but only the soulscream bridge is strictly necessary for what it does.
Yeah, as far as I can tell, the points didn't change much, Bridge and Battlemage up and Incantor down, plus you have to drop two endless spells, so it's about the same or cheaper overall. Teleport shooting units, drop Comet, support with Hurricanum/Luminark ranged power. Hallowheart can't empower as hard with their Arcane Channeling rule, but it's still enough to make their spells quite reliable.

I think this is the "meta" list, but there's enough variety in that book that good lists exist other than this one.