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    Halfling in the Playground
    Join Date
    Jun 2020

    wink Fighter Subclass - The Corpsman, a battle medic that carries their friends to safety

    Martial Archetype - The Corpsman



    The archetypal corpsmen are the first to arrive on the battlefield when the going gets tough. For a corpsman, the foremost duty in combat is to come to the aid of the wounded, and to shield them from harm by any means, even if it means putting their own lives in danger. Often of a compassionate and earnest disposition, many Corpsmen are reasoned in the practices of healing and medicine, but fighters at heart, most are less than shy to get their hands dirty and run steel against steel if it ensures the security of those they protect.

    Subclass Features

    Combat Medic

    You can administer aid in the heat of battle.
    When you choose this archetype at 3rd level, you gain proficiency in Medicine. If you are already proficient in it, you learn two tool proficiencies of your choice.
    Additionally, you can make a Medicine check to stabilize a creature or use the Healer’s Kit to as a bonus action.

    Fireman’s Carry

    You can salvage allies from harm’s way.
    Also starting at 3rd level, you can drag a willing or unconscious creature at full speed. You can grant half cover to any creature you drag, and you can use your reaction to have any attack target you instead of that creature. You do not gain the benefits of this feature on any creature that is at least one size larger than you.

    Triage

    Starting at 7th level, you are able to assess any situation with a quick glance. You can use your action to learn two of the following things about a creature you can see and hear:
    • The creature’s current and maximum hit points
    • The creature’s levels of exhaustion
    • If the creature is affected by any poisons or diseases
    • What conditions the creature is affected by.

    Additionally, any friendly creature that you have used this feature on has advantage on Constitution saving throws until the end of your next turn. They must be able to see and hear you to receive the benefits of this feature.

    Field Medicine
    Starting at 10th level, you are able to swiftly treat the wounded in a range of circumstances. When you use the Dash action, you can stabilize a creature as part of the same action. Additionally, you no longer need to make a Medicine check to stabilize a creature.

    Evacuate the Fallen

    By 15th level, you have a sense for when your allies are in grave danger. When a friendly creature within 15 feet would take damage that would reduce them to half of their hit points or less, you can move adjacent to that creature and use your Fireman’s Carry feature as a reaction. You cannot use your feature to have that attack target you as part of the same reaction.

    Symbol of Mercy
    By 18th level, your valor is a wellspring of inner fortitude.When you make a Wisdom (medicine) check, use your Combat Medic, Fireman’s Carry or Field Medicine feature, any friendly creature that can see or hear you has advantage on Wisdom and death saving throws until the end of your next turn.


    Credit goes to Jeremiah Goodreau whose own subclass homebrew inspired the name and Triage feature of this subclass. You can find his rendition of the Corpsman here:
    https://mfov.magehandpress.com/2017/04/corpsman.html
    Last edited by eunwoler; 2020-09-03 at 06:15 AM.