• FACT: Warlocks are mammals.
  • FACT: Warlocks fight ALL the time.
  • FACT: The purpose of the warlock is to flip out and kill people.


Quote Originally Posted by Malloch
Malloch
Human Ninja 3/Warlock 2/Hellbreaker 1

Malloch is a heartless assassin sometimes employed by lesser devils to murder their rivals. He wields an envenomed blade of shadow and can conjure a stygian darkness that no other creature can see through.

Spoiler: Ability Scores
Show
Ability Final Score Base Score Point Buy Cost
Strength 8 8 0
Dexterity 18 17 13
Constitution 10 10 2
Intelligence 14 14 6
Wisdom 16 16 10
Charisma 9 9 1
At level 4, Wisdom is raised by 1.

Spoiler: Build
Show
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skill Ranks Added Skill Ranks Total Feats Class Features
1st Ninja +0 +0 +2 +0 Bluff 4, Craft (poisonmaking) 4, Escape Artist 4, Hide 4, Move Silently 4, Search 4, Sense Motive 4, Spellcraft (cc) 2 Bluff 4, Craft (poisonmaking) 4, Escape Artist 4, Hide 4, Move Silently 4, Search 4, Sense Motive 4, Spellcraft 2 Combat Expertise, Improved Feint AC bonus, ki power, sudden strike +1d6, trapfinding
2nd Warlock +0 +0 +2 +2 Knowledge (arcana) 4, Spellcraft 1 Bluff 4, Craft (poisonmaking) 4, Escape Artist 4, Hide 4, Knowledge (arcana) 4, Move Silently 4, Search 4, Sense Motive 4, Spellcraft 3 - Eldritch Blast 1d6, invocation (least)
3rd Warlock +1 +0 +2 +3 Knowledge (the planes) 4, Spellcraft 1 Bluff 4, Craft (poisonmaking) 4, Escape Artist 4, Hide 4, Knowledge (arcana) 4, Knowledge (the planes) 4, Move Silently 4, Search 4, Sense Motive 4, Spellcraft 4 Undo Resistance Detect magic
4th Ninja +2 +0 +3 +3 Bluff 2, Craft (poisonmaking) 2, Escape Artist 1, Hide 1, Move Silently 1, Sense Motive 2 Bluff 6, Craft (poisonmaking) 6, Escape Artist 5, Hide 5, Knowledge (arcana) 4, Knowledge (the planes) 4, Move Silently 5, Search 4, Sense Motive 6, Spellcraft 4 - Ghost step (invisible)
5th Ninja +3 +1 +3 +4 Bluff 2, Craft (poisonmaking) 2, Escape Artist 1, Hide 1, Move Silently 1, Sense Motive 2 Bluff 8, Craft (poisonmaking) 8, Escape Artist 6, Hide 6, Knowledge (arcana) 4, Knowledge (the planes) 4, Move Silently 6, Search 4, Sense Motive 8, Spellcraft 4 - Sudden strike +2d6, poison use
6th Hellbreaker +3 +1 +5 +6 Escape Artist 3, Hide 3, Move Silently 3 Bluff 8, Craft (poisonmaking) 8, Escape Artist 9, Hide 9, Knowledge (arcana) 4, Knowledge (the planes) 4, Move Silently 9, Search 4, Sense Motive 8, Spellcraft 4 Darkstalker Mantle of darkness, telepathic static

Epic feats:
  1. Devil's Favor
  2. Devil's Sight
  3. At Home in the Deep
  4. Instinctive Darkness
  5. Weapon Finesse
  6. Poison Spell
  7. Poison Expert (Injury)
  8. Poison Master (Injury)
  9. Practiced Spellcaster
  10. Obtain Familiar

Invocations:
  1. Darkness
  2. Eldritch Glaive

Alignment: Chaotic evil

Notable stats:
  • Eldritch Glaive: reach, +7 melee touch (3 BAB, +4 Dex from Weapon Finesse), 3d6 damage (1d6 Eldritch Blast, 2d6 Sudden Strike)
  • 17 AC (+4 Dex, +3 Wis from Ninja)
  • +1 Fort
  • +9 Reflex (+5 base, +4 Dex)
  • +11 Will (+6 base, +3 Wis, +2 from Ki Power if any ki points remain)
  • +13 Hide and Move Silently (9 ranks, +4 Dex)
  • +10 Bluff (8 ranks, -1 Cha, +3 Snake familiar)
  • 5 ki points

Spoiler: Tactics
Show
As a swift action (Instinctive Darkness), Malloch can cast a darkness that he can see through (Devil's Sight, At Home in the Deep) but that other creatures cannot, even creatures that can see through magical darkness (Mantle of Darkness), creatures with blindsight (Darkstalker), and nearby creatures with telepathy or divinations (Telepathic Static). This allows him to always remain hidden and benefit from Sudden Strike. If his darkness somehow fails him, he uses Ghost Step to turn invisible. As a last resort, he will feint to gain the benefits of Sudden Strike.

Malloch often adds poison to his Eldritch Glaive attacks (Poison Spell). His snake familiar (Obtain Familiar) offers ready materials to craft tiny viper poison, which deals initial and secondary 1d6+1 Con damage (Poison Master), with a Fort save of 11 (Poison Expert).

Against invisible creatures, he can gain blindsight temporarily twice a day (Devil's Sight).

Spoiler: Sources
Show
Complete Adventurer: Ninja
Complete Arcane: Warlock, Obtain Familiar, Practiced Spellcaster
Complete Scoundrel: Poison Expert, Poison Master
Draconomicon: Eldritch Glaive
Drow of the Underdark: At Home in the Deep, Instinctive Darkness, Poison Spell
Fiendish Codex II: Devil's Favor, Devil's Sight, Hellbreaker
Lords of Madness: Darkstalker