Koopa + wings = Parakoopa. Goomba + wings = Paragoomba. Can this one fly? Good! I won't have to scold it for false advertising…

Quote Originally Posted by Para Gnostic
LE Lesser Aasimar Para Gnostic
Races from races of destiny with lesser planetouched from player guide to faerun
Spoiler: Background
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He was an aasimar, it should be been good, but the offer of power can easily change even the heart of one who would be good and this was the case of Para Gnostic, the new name of the Aasimar corrupted by the devils, with the offer of more power, other than the one of a warlock. How he could gain more power? Easily gaining more knowledge, the devils let him learn about the Paragnostic Assembly and how he could easily become a Paragnostic Apostle and so he did that, gaining the knowledge as a Paragnostic Apostle while powering himself with their abilities and library. His search of power could continue as long as he had knowledge, and the help of the devils ,even if his soul will go in the Nine hells of Baator at his end

Spoiler: Stats
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Stat [Point buy After racial
Strength 8 0 8
Dexterity 14 6 14
Constitution 12 4 12
Intelligence 16 10 16
Wisdom 12 4 14
Charisma 15 8 17
4th level point to charisma

Spoiler: Build
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Warlock +0 +0 +0 +2 Knowledge arcana 4 Knowledge the planes 4, Knowledge religion 4, Spellcraft 4, Concentration 4 Point blank shot (srd) Eldritch blast 1d6, invocation (least)
2nd Warlock +1 +0 +0 +3 Knowledge arcana 5 Knowledge the planes 5, Knowledge religion 5, Spellcraft 5, Concentration 5 Detect magic
3rd Warlock +2 +1 +1 +3 Knowledge arcana 6 Knowledge the planes 5, Knowledge religion 5, Spellcraft 6, Concentration 6, Trick Collector of stories (complete scoundrel) Precise shot (srd) Damage reduction 1/cold iron, eldritch blast 2d6
4th Paragnostic Apostle +2 +1 +1 +5 Knowledge arcana 7 Knowledge the planes 6 Knowledge religion 5, Spellcraft 7, Concentration 6,Knowledge nature 2, Knowledge dungeoneering 2 Holy texts, knowledge is power, lore
5th Paragnostic Apostle (complete chanpion) +3 +1 +1 +6 Knowledge arcana 8 Knowledge the planes 7 Knowledge religion 5, Spellcraft 8, Concentration 7,Knowledge nature 4, Knowledge dungeoneering 4 Knowledge is power
6th Paragnostic Apostle +3 +2 +2 +6 Knowledge arcana 9 Knowledge the planes 9, Knowledge religion 5, Spellcraft 9 Concentration 7,Knowledge nature 5, Knowledge dungeoneering 5 Knowledge devotion (complete champion) Knowledge is power
Our eldritch blast is 3d6 and we gain 4 invocation as the paragnostic apostle advance the warlock , as descripted in the Complete arcane
Spoiler: Epic feats
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1° Weapon focus (ranged spell) (complete arcane)
2° ranged spell specialization (complete arcane)
3° Ability focus (eldritch blast) (monster manual)
4° Extra invocation (complete arcane)
5° Spell penetration (player handbook)
6° Greater spell penetration (player handbook)
7° Evil brand (exemplar of evil)
8° Hellsworn (Hell’s fury) (exemplars of evil)
9° Mortalbane (book of vile darkness)
10° Empower spell like ability (monster manual)

Spoiler: Invocations, and knowledge is power
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1° invocation Sickening blast (complete arcane)
2° invocation Otherwordly whisper (complete mage)
3° invocation Dark one own’s luck (complete arcane)
4° Inovcation Fell flight(complete arcane)
5° Extra invocation Frightful blast (complete arcane)
Level 4 Knowledge is power= Backhanded attack
Level 5 Knowledge is power= Accurate retort
Level 6 Knowledge is power= Penetrating insight


Spoiler: Tactics
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Spoiler: Level 1
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We start as a warlock and the invocation we take is a debuffing one as we can’t do so much damage, we are lawful evil and our objective is to gain the knowledge of the paragnostic assemble for our patron or for our evil matter. But to do so we must become stronger and we will collaborate with other adventurers debuffing the enemy if needed , with point blank shot being enough useful for now

Spoiler: Level 3
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Some time passed we became able to see the magic (and we use spellcraft as a bonus) , to reduce some of the damage thanks to our new DR , a stronger eldritch blast and the invocation which will be so much useful , otherwordly whisper that boost our main knowledge so we can enter in the paragnostic assembly (even from the first level but now we start doing a prestige class). Precise shot will permit us to doesn’t do friendly fire not the best way to collaborate in an association no?

Spoiler: Level 6
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As first thing we could enter in the paragnostic apostle thanks to our race, because the lesser aasimar have daylight ,so is a level 3 spell like abilities. The paragnostic apostle ask for 3° level spell or the equivalent in spell like abilities so we can enter even if with the warlock we couldn’t because we don’t have for now lesser invocation. But being in the paragnostic assembly as a paragnostic apostle was worth as we gained various abilities that boost our eldritch blast other than have achieved a good rank in the paragnostic assembly so we can use their libraries to research in various skill is not bad. We gained new knowledge skill , and we put 5 rank to boost our points with the paragnostic assembly . The knowledge is power skills are useful as each one boost our eldritch blast one as a DC , one as roll, and one to penetrate the spell resistance that would be a problem with our warlock. We didn’t lost any invocation or eldritch blast as the paragnostic apostle boost our class level at each level. We even gained lore so we could be something similar to a bard. Maybe the best thing of this level is our ability to fly, combined with knowledge devotion (and collector of stories) is a good offensive, and for our defense we took dark one own’s luck that will boost our fortitude saving throw that is not so much high

Spoiler: Epic 1 , 2
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We already took something that boost our ray , as feats and as an ability now we boost it again with these two feats that are not bad on the strike and on the damage we will need to be near but the same for point blank shot so is not a problem.

Spoiler: Epic 3, 4
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We had already a debuffing essence so now we boost it with ability focus as the text in the complete arcane seems to suggest that ability focus on eldritch blast help with the essence so is good. Backhanded attack is another boost here so we have a +3 to our sickening blast. But why we should only do with sickening? We can use frightful to give another debuff is free with the attack at the end so why not? This is why we take the extra invocation feat.

Spoiler: Epic 5, 6
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As we become stronger the enemy of the spellcaster is more present, and we are in E6 so we don’t have a big boost to our caster level, so after we took the penetrating insight we take the two feats that can help us spell penetration and greater spell penetration for a total of +11 to pass the spell resistance.

Spoiler: Epic 7,8,9, 10
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Each one of these feat as one objective boost the damage of our eldritch blast as the hellsworn feat is a free action and is a third of our eldritch blast as damage so is not bad. We use weapon focus we already took , and our ranks in knowledge so is a good combination for us. Evil brand is taken as a prerequisite, is a bit of a problem but only evils creature recognize us luckily. Mortalbane is quite easy and is a good boost for when we can do that. The last is empower spell like ability that we can do easily on our eldritch blast because is a 1° level equivalent but not when we use our essence. In one case we do damage in the other we debuff but we can mix mortalbane and hellsworn hell’s fury even with the essence

Spoiler: Numbers on this build
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Hit points 6+2d6+3d4+12=around 32 but we fly
Knowledge checks (without collector of stories and without any search) Arcana and the planes = 9 ranks +6 (otherwordly whisper)+ 3 intelligence=18
Knowledge religion 5 ranks +6 otherwordly whisper +3 intelligence= 14
Other knowledge =8 (5 rank +3 intelligence)
Paragnostic assembly points and rank= 3 (half level)+ 5 (5 skills with at least 9 rank) +1 (has levels in a class with at least three skill for example warlock) + 1 (is devout to knowledge thanks to knowledge devotion)+1 (has at least one level in a paragnostic prestige class) So we are a sage of wordly matter with 11 points
Saves
Will 6+2 (wisdom)=8
Reflex 2+2 dexterity =4
Fortitude 2+1 constitution+4 dark one own luck=7
To hit (when we are in 30 foot) 3 +2 (dexterity)+1 (weapon focus)+ 1 (point blank shot)+1 (accurate retort remember the natural armor bonus of a creature without natural is 0 so one could rule is a bonus)+1 (the minimum for knowledge devotion)=9 at touch
Damage maximum
3d6(eldritch blast)+1 (point blank shot)+2 (ranged spell specialization)+1d6( hellsworn)+half 3d6 (empower spell like ability)+ 2d6 (mortalbane)+1 (minimum knowledge devotion)=around 30
DC for our essence
10+2 (essence level)+4 (charisma)+2 (ability focus)+1 (backhanded attack) =19
Spell penetration =3 (warlock level) +3 (paragnostic apostle)+1 (penetrating insight)+4 (spell penetration and greater spell penetration)=+11