I like tarragon and I like maple, but putting them together? Yeah, pretty sure only a fey would do that.

Quote Originally Posted by Tarragon Mapleflash
Tarragon Mapleflash

Spoiler: bits and bobs
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CG Human Warlock 2/CCleric 3/ Eldritch Disciple 1
Point Buy:
S 10 D 10 C 12 I 10 W 18 C 14
+1 to CON at 4th

HP: 5d6+1d8+6

Spell Domain SpC 280: Mystra. GP +2 on conc/spellcraft
1-Mage Armor
2-Silence

-Div Magician: only gain 1 domain (req know arc 1), add 1 wiz spell of abj,div,nec each time you gain new cleric spells to your list

Recommended Sor/Wiz Spells from Divine Magician, by level:
1. Negative Energy Ray (T&B) 3d6 ray, True Strike (gained at epic 8th), Critical Strike (epic 10th)
2. Bonefiddle (SpC) 3d6 sonic and -20 move silent/round, up to 6 rounds.


-Spon Dom: can’t convert spells to cure spells. Lose any prepared spell to cast any domain spell of same or lower level

Spoiler: a beginning
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Tarragon Mapleflash always knew there was something different about herself. Even from a young age she just “saw things” differently. Her mother nurtured this outlook, and it was no wonder at all when she would spend countless hours alone in the woods, where for some reason she just felt much more at ease.

In her wanderings, she came upon a temple of sorts that paid homage to Mystra, the mother of all magic. And here as well, met the Keeper, a young Petal named Teal. Teal recognized in Tarragon that something special as well, and took her under her petals as it were, mentoring her in both her nature, and her ‘other’ nature.

In time, Tarragon Mapleflash became a champion for Mystra, and her underlying heritage came out. It was not a bar to her destiny, but another step to glory.

Spoiler: table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Cloistered Cleric +0 +2 +0 +2 Conc 4, Know Arc/Nat/Rel/Planes 4, Know Dung/Geo/Hist/Local 1, Spellcraft 4 Extra Turning, (B) Med Armor Proficiency, (B) Knowledge Devotion Turn Undead, Lore, Spells, Divine Magician ACF, Spontaneous Domain (Spell) Acf
2nd Cloistered Cleric 2 +1 +3 +0 +3 Conc 5, Know Arc/Nat/Rel/Planes 5, Collector of Stories - -
3rd Cloistered Cleric 3 +1 +3 +1 +3 Conc 6, Heal 1, Know Arc/Nat/Rel/Planes 6, Spellcraft 6 Zen Archery -
4th Warlock +1 +3 +1 +5 Conc 7, Know Rel 7, Spellcraft 6 - Eldritch Blast 1d6, Least Invocation (Otherworldly Whispers)
5th Warlock 2 +2 +3 +1 +6 Conc 8, Know Rel 8, Spellcraft 7 - Detect Magic/will, Least Invocation (Eldritch Glaive)
6th Eldritch Disciple +2 +5 +1 +8 Conc 9, Know Rel 9, Spellcraft 8 Battle Caster Gift of Patron (Healing Blast), Turn Undead, +1 Warlock Invocation advancement (EB/EG 2d6)

Epic Feats:
1- Practiced Spellcaster (Warlock CL=6): EB/EG is now 3d6
2- Practiced Spellcaster (Cleric CL=6)
3- Fey Heritage: +3 WILL vs enchantments
4- Fey Power: +1 CL and save DC’s for enchantment spells and warlock invocations
5- Fey Presence: SLA’s charm monster/deep slumber/disguise self 1/day
6- Fey Skin: DR 4/cold iron
7- Shape Soulmeld (Lucky Dice): +1 to attack/dmg, skill checks, or saves. Possibly all 3
8- Extra Spell: paired w/ divine magician to get another 1st lvl wiz/sorc spell
9- Extra Slot: bonus 1st lvl slot
10- Extra Spell: another 1st wiz spell

Cleric Spells, including high WIS bonus:
1: 0-3, 1-2+1
2: 0-4, 1-3+1
3: 0-4, 1-3+1, 2-2+1
epic 9th: 0-4, 1-4+1, 2-2+1

Add the following spells to the cloistered cleric's class spell list: 0—message; 1st—erase, identify, unseen servant; 2nd—fox's cunning;

Sample Spell List:
0th’s: Create Water, Cure Minor, Read Magic, Resistance
1st: Divine Favor, Ice Slick, Protection from Evil, Wieldskill
2nd: Divine Insight, Guidance of the Avatar, Resist Energy, Shatter

Spoiler: gameplay and stuff
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On Level 1:
Per the PHB, pages 58 and 59, you level in the following manner: choose class, adjust BAB, base saves, ability scores, hit points, skill points, feats, spells, class features. So all knowledge skills are class skills from the knowledge domain until we get to the very end of this list to trade it away for devotion. This lets us get at least 1 rank in all the knowledge skills to later apply knowledge devotion to for EB/EG.
Warlocks get crappy BAB, everyone knows this. Eldritch Glaive takes this weakness and turns it into a strength by making your melee attacks into touch attacks with reach. Even taking a single level of warlock in e6 would cut out the possibility of iterative attacks, so high BAB doesn’t matter in this competition. The Fey Heritage line eventually mimics the DR of the warlock, but increases it to DR 4/cold iron over the 1 you’d get from going straight warlock. Practiced Spellcaster bumps your EB/EG damage up to full, and Divine Magician and Extra Spell combine to get you some extra options on your spell list which further help out your EG.

Fey Presence gives you 3 more SLA’s usable once a day, of those Charm Monster is a 3rd level spell, and Deep Slumber, also a 3rd, targets up to 10hd of creatures, which should be anything you’re facing in e6. Charm Monster is a Bard 3rd, but a sorc/wiz 4th. Bards don’t get 3rds till 7th level, so this is already breaking out of e6 in spirit.
Knowledge devotion (see below) is going to be pretty consistently bumping up your to hit and damage against everything you fight, and since both EB and EG are touch attacks, you won’t have any issues hitting.
Healing Blast gives you 9 3d6 ranged or touch heals a day. Nothing says you can’t target yourself either, so fire away at whoever needs it.

Battle Caster gets you into medium armor, so mithral full plate to your hearts content.

The Richard Baker FAQ:
Q: would practiced spellcaster allow Blast damage progression?
A: I think it should, but I doubt the language of the feat and eldritch blast description specifically allows it. ( if eldritch blast were written in such a way that it dealt damage based on the warlock’s caster level, it would be fine. But the damage is based on the warlock’s class level. While those twto things are almost always going to be the same, you have to take a pretty liberal interpretation to let Practiced Spellcaster work on eldritch blast.
Turn attempts: 3+cha (5) + extra turning (9)

Knowledge Devotion: Lore (+3), Otherworldly (+6), Collector (+5) Divine Insight (5+CL insight bonus, so 11 at epic 2nd) --OR- Guidance of the Avatar (+20 competence bonus) or both if you really need it, and/OR Wieldskill for another (+10). This isn’t even counting skill ranks. So you could expend a pile of resources, but grant yourself +35 or more, to your knowledge devotion roll to get you +5 to hit, and +5 damage for the entire encounter, and Knowledge Devotion can be applied to your EB/EG.

Lucky Dice bumps this up another +1 to hit, and +1 to damage for +6/+6 total.

Spoiler: Sources
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Complete Arcane: Battle Caster 75, Warlock 5, Extra Spell 79, Extra Slot 79
Complete Champion: Knowledge Devotion 60
Complete Divine: Practiced Spellcaster 82
Complete Mage: Divine Magician 33, Eldritch Disciple 53, Fey Heritage 43, Fey Power 43, Fey Presence 43, Fey Skin 43, Otherworldly Whispers 124
Complete Scoundrel: Collector of Stories 85
Complete Warrior: Zen Archery 106
Dragon Magic: Eldritch Glaive 82
Magic of Incarnum: Shape Soulmeld 40, Lucky Dice 77
PHB: Cleric, spells
PHB II: Spontaneous Domain Casting 37
Spell Compendium: Bonefiddle 37, Critical Strike 56
SRD: Cloistered Cleric https://www.d20srd.org/srd/variant/c...terClasses.htm
Tome and Blood: Negative Energy Ray 93

https://web.archive.org/web/20110825..._by_Rich_Baker