Quote Originally Posted by CountDVB View Post
This looks quite fascinating though admittingly my first thought was "someone's gonna play this subclass with some sort of modified crossbow that can heal people so they could be Crusader Crossbow Medics from TF2".

I wonder if you get knowledge stuff on things like poison as well?
Hmm to me the TF2 Medic seems like more of a Rogueish archetype. Being a kind of mad, backalley doctor who isn't exactly law abiding. My intention was to make a very physical sort of support class as medical practice, even non magical ones, does not seem at all explicitly fighter based

For me a subclass cannot step on the toes of something other classes can have, and if it would make sense for various archetypes to have a distinct element it should be a feat instead

Poisons is definitely more of a rogue thing also, that or a feat - just like in the relatively recent UA which did have a feat for this sort of thing. It looked like more of an offensive application of it though