Originally Posted by
factotum
Having got a fair way into the second Trails in the Sky, still enjoying it, but there is one really irritating thing about it--and that is, how it does sidequests. I mean, it at least gives more of a reason for sidequests than most RPGs do--you're playing a "bracer", a person whose entire job is doing random stuff for people--but it puts arbitrary time limits on them, generally with no way to tell what the limit is, so you'll go and do the next main quest and find that several of the jobs you had on hand are now "failed" because of that. Also, it tends to put some extra sidequests in *after you've finished a chapter*, so you walk out of the Bracer Guild house ready to start the next chapter, but you have to run back in and check if any new sidequests have been added, which disrupts the flow somewhat.
The first game did a bit of that as well, but it was definitely not as bad as SC in that regard.