Originally Posted by
PoeticallyPsyco
I like that explanation.
There's also the fact that undead are almost universally evil themselves, so by raising zombies and skeletons you're bringing evil into the world quite directly. Sure, they're under your control, but you're basically gambling the safety of any innocents nearby that you won't lose control. And while you may accomplish enough good to outweigh that risk, this is D&D: you could have literally taken the same experience and effort you spent learning to raise the dead and learned something else about as effective, so choosing necromancy is, at best, a little bit selfish and reckless. (With a caveat that this only applies under most circumstances; there are always exceptions.)