The Plague of Tamor Town, Part 2 The Cult of Brannulv. Continued from [IC] The Plague of Tamor Town.
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With Ghiso's mighty blow the remaining ooze splatters apart and is not able to reconstitute.
Spoiler: OOCCopying some of the unfinished stuff from the previous thread here.
Taara takes 5 damage from the fall.
Spoiler: Examine the concentric circles on the floorWith detect magic going you can see there are three separate effects and can roll separately for each one. Without detect magic it is much harder to decipher what is going on, you can only make one check with disadvantage to interpret the magic and the DC's are higher 20, 25, and 22 respectively. This check will take at least 10 minutes IC so you do not know the answer immediately, if you are interrupted you keep the initial roll.
Spoiler: Outermost Circle, DC 18 ArcanaWind Wall.
Spoiler: Sandwiched Circle, DC 23 ArcanaAntimagic Wall
Spoiler: Innermost Circle, DC 20 ArcanaTeleportation Circle
Spoiler: Examine the statueIn the center of the circles stands a statue almost as tall as the room, it appears to be made of clay.
Spoiler: If you touch the circles or try to jump over them to the statueDC 17 Strength save. Take 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one as a wind whips up out of nowhere and throws you across the room. Also roll initiative.