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Thread: Ruins of Azlant IC

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    Farmerbink's Avatar

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    Default Re: Ruins of Azlant IC

    Jessica scowls, still a bit hazy in the middle-of-the-night fog. "Those Goblin thing are running away? That's odd." She relaxes a bit on the heels of her feet, never quite having begun to leave the camp, and now unsure she wants to.

    "Never much knew them to have strong self-preservation instincts. I'd guess it's a trap."

    Spoiler: Jessica, round 2
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    Jessica Cooper
    F NG Aasimar (Angel-blooded) Cleric, Level 1, Init 2, HP 9/9, DR Acid, Cold, Elec resist 5, Speed
    AC 11, Touch 11, Flat-footed 10, CMD 13, Fort 3, Ref 1, Will 4, CMB +2, Base Attack Bonus 0
    Glaive +2 (1d10+3, x3)
    Dagger +2/+1 (1d4+1, 19-20,x2)
    Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
    Condition +2 CL for divination spells
    Augery 2/2 (weekly)
    Inner beauty: 1/1
    Alter self: 1/1
    Channel energy: 8/8, 1d6
    Touch of good: 5/5
    Bit of Luck: 5/5
    Talisman of good fortune: reroll natural 1 (once, then it crumbles)

    If we're tracking rounds, she's going to spend her round using perception. I don't think there's anything to see, and this is an edit so I can't roll here. I'll roll in OOC.