Spoiler: OOC
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I'm going to assume Sar Dukar's attack is a charge. Dunno if that's the intent - it does cost the chance to dodge or parry - but on a charge, that's a hit. Combined with Penny's attack, that's one enemy down. Xanthia dodges one attack, but is struck by the other - taking 8 damage (minus armor and toughness, which should mean neglible damage).

Phil misses.

That leaves 2v2, Xanthia and Phil vs. the thugs, and 2v1, Sar Dukar and Penny vs. the spearman, who is currently not in melee. He is, in case anyone missed it, the guy also holding a .. thing.


The cozy little café devolves into shots fired and general melee. The crossbowman takes a couple of hits, and goes down - not dead, but hurting and disinclined to fight on. Xanthia takes a blow, but shrugs it off with barely a scratch. The two thugs still think Xanthia is the leader, and keep whailing on her, while the man who tossed a spear, dashes backwards a few steps and lops the thing in his offhand at Sar Dukar and Penny.

Say hello to my little friend! He says, and throws the crystalline item at the feet of Sar and Penny.

The two thugs swing at Xanthia, grim determination on their faces. It's pretty clear they expect the rest of you to run or surrender, once the 'leader' falls.

Spoiler: Rolls
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Spearman, throws crystal bomb:
BS: (1d100)[68] vs. 37 +10 for aim.
Damage: (2d10)[9] this is not primitive damage - Dodge applies.

Thug 1:
BS: (1d100)[47] vs. 33 +20 for All-Out-Attack.
Damage: (1d10)[8] pen 1

Thug 2:
BS: (1d100)[27] vs. 39 +20 for All-Out-Attack.
Damage: (1d10)[2] pen 1


In the middle of all the other confusion, the barman reappears. He pops up, having retrieved some sort of oversized, single-barrel, heavy bore shotgun, which he aims around, trying to determine good guys from bad.