A number of features allow you to knock an enemy prone. While melee attacks against the prone creature have advantage, and the prone creature can either move at half speed or use half of its speed to stand up, there's really not a huge benefit to knocking someone prone. Has anyone had any success homebrewing a way to increase its value?
Some thoughts:
- Being knocked prone invites an opportunity attack.
- Getting up from prone invites an opportunity attack ("stay down!").
- Getting up from prone while within the reach of a hostile creature requires a check of some kind (Athletics or Acrobatics).
- Being prone increases the chances of a critical hit (perhaps doubling the crit range of melee attacks?).
I get that being knocked prone shouldn't be as bad as, say, being stunned, but it feels like it should carry a heavier penalty than it does.