View Single Post

Thread: Empire 6: Embers of Dawn IC

  1. - Top - End - #262
    Troll in the Playground
     
    Nefarion Xid's Avatar

    Join Date
    Jul 2008

    Default Re: Empire 6: Embers of Dawn IC

    🐎
    Clan Al-Ashir
    Led by the Sultan Zidan il Kasima
    D 10 • M 10 • O 2 • F 1 • I 2

    News & Rumors
    • Wise and merciful Zidan has restored peace to the city of Dzah. Abin barat! Tiba, as the last remaining member of the Triad, is installed as Sharifa of Al-Sha and high priestess of the new open air temple. What it actually means to reign over the Sands of Sha after Zidan's army vacates Dzah is equivocal. Much of the wealth is taken as spoils of war or redistributed to quell unrest. Amir Jalal takes a position as Vizier and oversees all matters of governance while Tiba lives out her days in a vila by the lake. The title of Sharif will pass to the next most cooperative priest when Tiba expires. Considering she escaped torture and death at the hands of the Cult of Mockeries due to Zidan's timely invasion, she has no complaints.
    • Informed that the Dolod have taken it upon themselves to assume the mantle the faith, Zidan sends word of what transpired in Dzah. He recommends in strong language that Jana Al-Zamira be canonized and considered an angelic being. Zidan personally bestows the title of Paladina upon her.
    • Zidan and Jana spend many quiet years together, as a family, and celebrate the birth of three more children (a boy and another set of twin girls). Soon enough, Jana is called away to deal with a monster. Restless Zidan takes his army to an easy victory in the far south to expand the Sultanate.

    Actions
    • [Military] Epic Quest vs Argent Mother (Aid Pathcarver. 18, Success) - Jana Al-Zamira goes to kill monsters.
    • [Military] Conquer 274 (Zidan leads 8 units vs Undefended) - Emboldened by unmitigated military successes, Zidan rides south with his army as a show of force. As he proclaims that this land is also part of his Sultanate, none dispute him.
    • [Military 10] Invent Military Technology: Equestrianism - The distilled knowledge of centuries of breeding, training, riding, and fighting astride horses, the art of Equestrianism allows an army to make full use of the horse in warfare. Equestrianism lets a Kingdom breed and train horses from wild stock in great enough numbers to form proper cavalries. Requires any Horse Resource. Grants -10% unit casualties owing to the increased mobility, height advantage, and the fact that many losses are inflicted on the horses themselves.
    • [Diplomacy] Stabilize 302 (20, Success) - Following a grizzly string of murders, domestic patrols are increased, messengers are forbidden to ride in teams of less than four, and there is an effort to improve communication between outlying villages while building rapport with community leaders.
    • [Diplomacy] Stabilize 307 (15, Success) - Amir Jalal is appointed Vizier to the Sharifa Al-Sha. Civic improvements under his adjudication prove quite popular, such as the installation of sewage channels to move refuse out of the densely packed city of Dzah.

    Non-Actions
    • Trade via embassy to THU, Sailing and Irrigation for War Drums and Masonry.
    • Trade via embassy to CRO, Sailing and Pottery for Coinage.
    • Spend 1 favor with SOS to Stabilize 303.
    • Spend 1 favor with DSP to raise reputation from -1 to 0.
    • Spend 1 favor with TSR. ASH shares all information they have on the Mockeries and asks for TSR to involve themselves in the matter.
    • Support ALO buyout of any open TP in 302. Oppose all others.
    • Resist all conversions.


    Spoiler: Bookkeeping
    Show
    Stat gains: None
    Next Round: D 10 • M 10 • O 2 • F 1 • I 3

    Regions: 302*, 303, 305, 307
    Treasure: 1
    Trading Posts: 302-1 Ashirian Horses, 279-1 Peppercorns
    Embassies: CRO, DOD, HYD, THU
    Technologies Known: Composite Bows, Animal Husbandry, Pottery, Writing (Kagahara), Irrigation, Sailing

    Army Units: 8 🐎🐎🐎🐎🏹🏹🛡️👳🏾
    _____• Sultan Zidan with 120 Elite Light Cavalry
    _____• Amira Shiela with 200 Light Cavalry
    _____• Amir Azur with 200 Light Cavalry
    _____• Amir Omar with 200 Light Cavalry
    _____• 200 Night Elf Archers
    _____• 200 Night Elf Archers
    _____• Sharif Bolshur with 400 Heavy Infantry
    _____• Sheikh Adamu with 1000 Light Infantry


    Spoiler: Ashiric Phrasebook
    Show
    "A shala elem" - Traditional greeting, lit. "Be you at peace". Informally shortened to "A shala" and just "Shala". Used quite literally, it means they do not intend to fight you.
    "Ashta hazid" - "Hear this" or "Bear witness" or "I swear", lit. "Witness truth". A preface used to assert that what follows is avowed true and may not be disputed without most grievous insult.
    "Abin barat" - "Forty blessings". The standard number of blessings for a joyous occasion, such as marriage.
    Amir/a - Prince/ss
    Malak - Master or Great. Used as an aggrandizing modifier.


    Spoiler: Peerage & Organization
    Show
    Malak Amir - The Grand Prince and leader of the Ashir. The Malak's successor is chosen from among any princes of the clan, though tradition has favored first born child as age, experience and strength tend to yield the best war leaders.
    Amir/a - A prince or princess. Any grandchild of any previous Malak Amir. As only matrilineal ties are definite and casual sex with multiple partners quite common, a male Malak Amir and his sons must avow that children are theirs. Known to be a reliably honest people, this is seldom an issue, but has assuredly led to some children being mislabeled as princes.
    Sharif - A lord or count. Regional rulers who are considered peers to Amirs and subordinates to the Malak Amir. A representative of a Sharif attends the Ashir royal court to relay their concerns and provide counsel.
    Sheikh - A chief or elder. Typically the leader of a village, the patriarch of a large family, or an overseer of arable land.
    Sahib - Anyone estimable person, usually a courtesy title for family of a Sharif or Sheikh.
    Akaid - A military captain who commands a company of 40 Farsan.
    Faris - A cavalier, or rider in an active war company. Plural: Farsan.
    Sayis - A cadet, groom, or squire too young to serve as a full fledged Faris.
    Muatin - A member of the clan who never served as Faris.
    Hajin - Anyone born to Ashir parents, but who never develops nightvision and is thus expelled from the clan upon reaching adulthood.
    Ajnabi - Anyone who is not Al-Ashir.


    Last edited by Nefarion Xid; 2020-10-15 at 07:44 PM.
    I apologize for drawing CockroachTeaParty as a winged centaur.