Quote Originally Posted by Keltest View Post
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None, but only because he keeps forking over the gold for his medical bills.

Also, for the umpteenth time, the game DOES tell you there will be danger. Before you can even interact with this illithid, literally as a prerequisite for doing so, you need to deal with a trio of peasants he has mentally enslaved. The game explicitly tells you that if it connects to your brain, it can do bad things to you. So if you then go and try and connect it to your brain, you have been warned of the potential for danger. It may not tell you the specific sequence of dice rolls, but you know there is potential badness if you get what you want.
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So you understand that "lol u ded" is not good game design but are defending it anyway.

And there are other ways to trivially add consequences to this specific event that are not "lol u ded", you lose the battle of wills, get controlled, and one of your other party members tackles you to the ground and kills the illithid, you take some nonlethal damage and a level of exhaustion.

It wasn't hard to think of that, it just required a mentality that allowed play to continue not "lol here's a funny way to kill players".

It even mirrors the way you can deal with the mind controlled peasants immediately beforehand, who you can subdue with nonlethal damage.