Quote Originally Posted by Keltest View Post
Youre pretty firmly in the minority camp there.
Actually, you can tell I'm not because of how Sierra went bust and Lucasarts set the paradigm for adventure games, and how they don't write modules like Tomb of Horrors these days :P

There's a reason this sort of thing stands out enough to generate pages of discussion, because everyone's learned not to do it like this any more.

And again, volitional acts in free play are not comparable to constrained options in a dialogue tree. The latter is actively prompted by the DM, who also gets to choose the chance of success, the information given about the chances of success, and the consequences.