Quote Originally Posted by GloatingSwine View Post
Actually, you can tell I'm not because of how Sierra went bust and Lucasarts set the paradigm for adventure games, and how they don't write modules like Tomb of Horrors these days :P

There's a reason this sort of thing stands out enough to generate pages of discussion, because everyone's learned not to do it like this any more.

And again, volitional acts in free play are not comparable to constrained options in a dialogue tree. The latter is actively prompted by the DM, who also gets to choose the chance of success, the information given about the chances of success, and the consequences.
Yeah, they call it the Tomb of Annihilation these days. And the Baldur's Gate series clearly failed miserably, according to you, because it was chock full of bad life choices that were obviously bad and followed through on the threats they made if you kept going for it.

You dont have to like the style, but calling it bad in spite of the wild success its seen is just sticking your head in the sand.