Quote Originally Posted by Keltest View Post
Yeah, they call it the Tomb of Annihilation these days. And the Baldur's Gate series clearly failed miserably, according to you, because it was chock full of bad life choices that were obviously bad and followed through on the threats they made if you kept going for it.

You dont have to like the style, but calling it bad in spite of the wild success its seen is just sticking your head in the sand.
This isn't "a style", it's a badly designed encounter that fails to inform the player in advance of what it is going to require of them, of the kind that the old Baldur's Gate games don't have. The old Baldur's Gate games don't instakill you for rolling one bad dice in a conversation because they thought of a funny scene, they have hard encounters and even impossible encounters that can come as a consequence of player action but you have to actually take volitional actions in free play to engage them.