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    Apr 2008

    Default Re: afroakuma's Planar And Other Oddities Questions Thread VIII

    1d4chan is not any kind of primary source; Hashkar is a petitioner, yes, but the notion that he is a petitioner of the Lady is a rumor, as indicated in Faction War. Furthermore, it is entirely possible to be a petitioner without the anchor point being a deity. The Lady of Pain is not a god of any kind.

    Quote Originally Posted by Fable Wright View Post
    How do souls interact with the Inner planes?
    Unless there's a divine realm they belong in, they generally don't.

    Let's say that an adventurer is killed on a demiplane or elemental plane, connected to the Ethereal but with no Astral conduit. What happens when they die?
    Long road. Through the Ethereal to its nearest Astral contact point, then into the Astral to get where they belong. If there is no valid contact somehow, they get stuck (this is what happens around Athas). It should be noted that the elemental nodes of Athas do have conduits to the broader Elemental Planes, so if you die while in one of them, you should get out just fine.

    Do they get (hypothetically) get sucked up through the Ordial Plane?
    Definitely not.

    Likewise, how do Ghosts come to manifest on the Ethereal, rather than the Astral? They are a being of pure soul; how do they manage to anchor themselves in the the plane of substance rather than belief?
    We've done that one before; short answer is that ghosts resist the pull of the Astral by anchoring themselves to the Ethereal, and until they're willing to release that anchor, they can't pass on.

    Quote Originally Posted by Dalmosh View Post
    How common are pure classed Truenamers in Dwarven society, and specifically what would they contribute that the much more common, prestigious and generally far more powerful Clerics would not?
    Not tremendously common, and as noted they would be involved in genealogy and history, recordkeeping and scholarship. Less community-oriented than dwarven clerics, more behind-the-scenes. Dwarves have long memories and would archive the truenames of enemies as secret weapons that can be wielded when absolutely necessary, since truenaming is, you know... mechanically abysmal.

    Quote Originally Posted by Bohandas View Post
    Also, how do places with multiple sun gods (or multiple gods of other unitary things) that aren't affiliated with each other work? Is it like a bunch of people all messing with the thermostat? Does thy additively make the sun more sunlike? Are they merely sunlike themselves and not actually in control of the sun? Should some be assumed to be visiting gods of some other sun? Are they forced to regulate different aspects of the sun, even if they are understood by mortals as simply THE sun god? Or is it a combination of some of these or something else entirely?
    In general, gods who share a portfolio cannot share territory; syncretism or redefinition can result, both unfortunate outcomes for a deity. Nobody wants to be the sun god who represents just the dusk and nothing else, but that tends to be how such things end up going - one god gets treated as a more specific, specialized, and lower-scope power than the other, with commensurate impact on worshiper base and, given a large enough timescale, personal nature and abilities.

    Quote Originally Posted by Bartmanhomer View Post
    I have a few questions:

    1. Does Ao and Lady Of Pain have a relationship together?
    No.

    2. What's Ao and Lady Of Pain alignment?
    Functionally true neutral. Neither of them has a use for being measured in such terms.

    Quote Originally Posted by Edreyn View Post
    I have some new questions.

    1) I know there are 9 races\types of outsiders defined by 9 standard alignments. I also know that each evil plane has its own denizens. But are there unique native outsiders to planes that are "in-between" alignment-wise: Bytopia, Beastlands, Arcadia, Acheron, Ysgard and Pandemonium?
    Oh each plane has lots of unique local wildlife, but not entire exemplar races in the fashion of the main nine. I considered the idea, as Tzardok pointed out, but ultimately didn't care for it.

    2) For some planes, I can't really understand the difference between petitioners and mortals residing there. Specifically Bytopia and Acheron. Most of Bytopia residents are gnomes and dwarves, mortal races that love this place and also petitioners have similar forms and even similar life style. Pretty much the same is with Acheron, but with goblinoids instead of gnomes. So, if someone visits one of those planes, how he would distinguish between a mortal resident and a petitioner?
    It can be difficult at times, but there are a few things that would set them apart - petitioners (with few select and specific exceptions) cannot learn, change, or grow, and often display a singlemindedness to their existence. They also have outsider traits, do not require sustenance or sleep, are planar committed, and possess very little ability compared to the living (being reset to functionally 1st level permanently). One of the most evident traits, however, is that petitioners, while generally aware of their identities, are a bit mentally checked out from them - you'd need to remind one to think about having had a name or a life.

    3) Rilmani have been mentioned quite a lot here. But if finding about other outsiders is relatively easy, I don't have any info on those. Where I can read about them? I don't mean stats, I am much more interested in lore, like how they usually behave, how they are organized, how their government looks like, how they treat outsiders, what relation they have to Blood War etc.
    Very very limited, there... I suppose the Planescape Monstrous Compendium II would be your best source.
    Last edited by afroakuma; 2020-10-13 at 07:38 PM.
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