Originally Posted by
mindstalk
Hard to answer without knowing what magic can do in your setting. But:
* Fantasy magic often makes it easy to make light, so nighttime would probably be bright and colorful like the modern world. Burning stuff for light sucks. Perhaps everyone has their own magelight, rather than streetlights, to avoid being too modern.
* Real people tried to use magic to control fertility and cure disease. If these people are good at it, the women may be bolder and less 'modest' compared to women elsewhere, much like modern women, since they don't have to fear pregnancy or STDs.
* There are various things what would work better if you've strongly established what low-magic and -tech society is like: dark, high child mortality, prone to famines...
* If it's a system like 3e D&D, then assuming everyone has access to Prestidigitation effects is a good approach. Lots of bright colors, as people have said, and changes of color, sometimes odd smells...
* If they can use their magic to improve farming, then you may have a lot more people who aren't farrmers, and living in cleaner and healthier cities than elsewhere. Perhaps less smoky cities and houses, if there's magical heating.
* Some systems allow mental contact, but only with people you know well. So it's not entirely like having cell phones.
* Messenger pigeons are something settings tend to overlook anyway, but if magic means intelligent birds, they're even more useful, since they can fly back and forth, or find people in the field, or spy on people from above and report; pigeons can only go home. Small flying fairies can take a similar role.
* If it's really high magic they may not even have farming as we know it. A potted food plant in the living room produces fruit or tubers for the whole family in a day, sustained by magic rather than sunlight... perhaps it's rather bland, and the natives use Prestidigitation to make it taste how they want; the PCs take a morale hit since they're stuck eating the equivalent of unseasoned potatoes for all their meals.
* If they can have lots of teleportation circles, then maybe what they don't have are roads. And what looks like multiple cities are actually one big 'city': sometimes you walk to the next neighborhood, and sometimes you walk through a circle to the next neighborhood. This would also make conventionally besieging such a city rather brutal: civilians can evacuate, supplies and more troops can come in, the attacker is doomed. And maybe instead of being one locality, like Ireland with magic ore, it's actually a 'city-nation' of enclaves spanning the world, existing wherever the ore is found, linked by teleportation.