One place you might look for inspiration is the "Darksword" books. There's a series of novels and a novel sized book that's an RPG. https://en.wikipedia.org/wiki/Darksword

  • Everyone flies if they have to go very far (except those who can't)
  • Weather control. Farms are weeded by telling the weeds to "move on". Assume high productivity per hectare and per person working. So large urban populations with time to do stuff other than feed everyone. Professional artists, athletes and other entertainers.
  • Manufacturing will be by golems, magic machines or magicly enhanced crafstman. No furniture maker will be without a ring of speed - twice as much work in the day, sell for 2/3 the price and still be more profitable while stoneworkers shape stone like clay. Maybe all 3. Golems mass produce plain stuff, magic produces items which would be physically impossible to make otherwise and craftsmen show their art with items of beauty and quality.
  • Magic sports (maybe see if you can do better than Quiddich?) - That said, the Potterverse could also give some ideas
  • Politics - Is it a magocracy where magical power trumps all? A magically administered democracy where everyone votes telepathically each week on the issues, a kingdom or something else? This will both influence and be influenced by the local culture
  • Think about how much magic is in the people and how much its in the items they have. If it's mostly in items, expect the party to buy a lot of them. If it's in people, then any items are special - they're unusually powerful, they're for the "disabled" who lack magic or they're precision implements - "Sure, anyone can teleport and hit a circle 10 feet wide, but if you need to get your message into the right pidgin hole at head office from anywhere in the country, first time every time, you need the Portapack 3000!"



Look at modern society for the things we would have magic do but not how it looks