Quote Originally Posted by noob View Post
about your individual over specie lifetime it is false since when an individual lenghten their own lifespan they suddenly lower their idea rate or there would be no good reason to not research a way to just lenghten lifespan.

The hatchling dies regardless of whenever they transform or not since the transformation is equivalent to death too so a hatchling is completely guaranteed to die fast if they do not find a trick like getting drained repeatedly or being turned into an undead: it is as if because all humans can be infested by mind flayers that are entirely different from them the universe decided that it meant that humans had a longer lifespan despite mind flayers being a parasitic lifeform that have nothing in common with humans (even then they are closer to humans than wyrmlings are to hatchlings because mind flayers gains the memories of the infested human).

I just realised since mind flayers can infest any organic race it means that if an immortal version of mind flayers was created then instantly all the thinking organic creatures would be unable to ever have ideas because all the creatures are the "larval state" of mindflayers in their vision of things.
And you can not say "it is natural for a hatchling to become a wyrmling" because it is also natural for a thinking organic creature to become a mind flayer: it is part of the life cycle of mind flayers.
So if all the mind flayers died would all the thinking organic creatures suddenly have their idea rate increase?
Anyway the existence of mind flayers and the fact they are quite long lived means that most organic creatures have a highly capped idea rate: a goblin will have a similar idea rate to the one of an human meaning that an human will have more ideas than a goblin during their life due to the fact that both could be infested by mind flayers (so as humans spends a higher proportion of their lifespan as a non mindflayer they have more ideas as non mindflayers than goblins).

In conclusion it looks oddly as if mind flayers were made by elves to reduce the advantage normally shorter lived races have in terms of idea rate and if that was true it would again cause an elf superiority problem: elves having the highest lifespan have the highest total count of ideas due to the universal potential of organic creatures to become mind flayers (which is a natural thing: you die anyway if you are eaten or not eaten by a mind flayer but in the latter case there is a creature replacing you so it is the exact same argument as hatchlings being counted as having a higher lifespan even through they die even when replaced by wyrmlings).
Or maybe hatchlings in fact have their idea rate higly capped (except for the purpose of learning because learning from nearly no information needs the extremely fast creation of countless ideas) not because they can be parasited by wyrmling transformation (wyrmlings do not even share memories with them) but rather because they can be parasited by mind flayers (which at least keeps their memories and so are arguably more the hatchling)
You seem to be making all sorts of assumptions about the implementation that aren't true and turn on very literalistic readings.

For instance, when a mind flayer is created from a larval infestation, the host dies (the soul passes on, anyway). The parasite is just body-jacking. So that's like any other untimely death. The mind flayer gets the organically-stored memories, but not the soul (which is the thing that matters for all of this). So no, being able to be jacked by a mind flayer plays no role in the anima production rate of other species. And technically (setting lore here) the whole mind flayer transformation/body-jacking is an artificial mutation, not original design. The original design was for the parasite form to sit inside a host and passively record, maybe nudging the host to go see interesting things. The whole "take over and kick the host out" thing came because the Twisted decided to whisper in the minds of the handlers in charge of actually doing this (since Leviathan doesn't exactly have the hands necessary for this project). Effectively, the mind flayers we all know and love are a rebel species.

And no one said that the anima-generation rate is constant over a lifetime--it's not. It's generally high in the youth (if for no other reason than that they're physically growing during that period), then plateaus and falls off. The exact shape depends on the life-cycle of the creature at hand. And again, wyrmlings are dragons and maintain the same identity/soul throughout. Some live, some die. Just like some mind flayer larvae live on and transform and others do not.