View Single Post

Thread: Curse of Strahd Solo Run (IC)

  1. - Top - End - #9
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Curse of Strahd Solo Run (IC)

    Spoiler: OOC
    Show
    The warhammer is within arm's reach from shore, so he can grab it as he makes his way into the woods.

    On a side note, let me know if the elf's shade of green is too bright to see well.


    The elf nods weakly and begins trudging into the woods. Her steps are ponderous, as though she is trying to wade through molasses. Her eyes are unfocused and she is visibly struggling to pry open their lids enough to see where she is going. With a guiding hand from Kellon, she is able to keep up - well enough, at least, to outpace the fog wall and leave it behind them out of view. But Kellon can tell, in his gut, that its inexorable march has not ceased.

    Ahead, they can hear the thwack of an arrow and the yowl of a beast. "Hunters?" she manages to utter, uncertainly. The two of them break through to the other side of a treeline, where they can see a sloped hill ahead and open fields beyond. There are four wolves ahead - one dead with two arrows embedded in its head and side, and another injured with an arrow protruding from one limping leg. Atop the hill are a trio of humans of fair complexion and dark hair, garbed in bleak browns and greys.

    One of the men, wearing a floppy cap, notices the two emerge and points in horror. "By the Mornin'lord, Andri, what sort of mongrelfolk is that?" he shouts, elbowing one of his comrades and pointing in Kellon's direction. The other men gawk and back away. As the wolves snap, snarl, and lunge closer, the three hunters turn tail and run.

    The wolves do not give chase, sensing the threat emerging behind them. The two uninjured wolves move between Kellon and his wobbly elf, and the injured wolf, snarling with their teeth bared. The beasts' positioning puts them unfortunately straight in the path away from the encroaching Mists.

    "****," the woman reaches up and fumbles with her greatclub, unslinging it and letting it drop to the ground beside her, handle in both hands. "I must look like..." she coughs again. "Easy prey."

    Spoiler: Rolls
    Show
    If Kellon wishes to try and bypass the wolves, he can attempt Animal Handling alongside whatever he tries. The yet unnamed elf will provide a Help action, giving him Advantage on the roll (roll twice and take the better result). This cancels out the Exhaustion penalty he is currently experiencing, which inflicts Disadvantage on Ability checks (roll twice and take the worst result).

    If he feels it would take too much time, he can roll Initiative instead and try to fight their way past. Initiative is a Dex-based Ability check, so it would also have Disadvantage.

    The elf woman currently has Level 3 Exhaustion, giving her significant movement and combat penalties.
    Last edited by RandomWombat; 2020-10-17 at 01:37 AM.