The fact Undead is always detected by Detect Evil is the obvious failure of game-design: why to have Detect Undead then?
OK, it's correct.
Still, RAW for Imprison Soul and Soul Shackles don't says about any problems with resurrection of whosoever soul was imprisoned/shackled...
It was already said pre-3E only Evil (not Neutral) Priests could Rebuke/Command Undead
Moreover:
in the 1E, they could also Rebuke/Command less powerful fiends
in the 2E, they lost that ability, but instead acquired ability to Turn... Paladins - yes, even living ones (just with penalty, and Turn only - not Destroy)
No, nothing indicates it.
Besides, Nocturnus is kinda canon - because Necropolitans are from it
Resurrection (or Reincarnate) is required only "some small portion of the creature’s body" - the "remaining part" is a viable target to Revive Undead.
Soul is absolutely not trapped in the Zombie, because:
- Magic Jar: "Only sentient undead creatures have, or are, souls."
- Putrefaction spell (Dragon #300): "When the victim dies, his body immediately animates as a zombie under the control of the caster. Additionally, the victim's soul transforms into a ghost that cannot move more than 30 feet from the caster."
I checked 5E SRD - Skeleton isn't Mindless there: Int 6
For comparison: 5E Orc is Int 7, Ogre - Int 5
Thus, since Skeletons in 5E are completely sapient creatures, no wonder they have their own ideas outside of the creator's commands
Add in D20 Modern - and 3.5/5E are clear outliers.Spoiler: Really?OD&D Book 2, Monsters & Treasure:
AD&D Monster Manual (1979):SKELETONS/ZOMBIES: Skeletons and Zombies act only under the instructions
of their motivator, be it a Magic-User or Cleric (Chaos). They are usually only
found near graveyards, forsaken places, and dungeons; but there is a possibility
of their being located elsewhere to guard some item (referee’s option). There is
never any morale check for these monsters; they will always attack until totally
wiped out.
Monstrous Compendium (1989):SKELETON
...
INTELLIGENCE: Non-
ALIGNMENT: Neutral
Monstrous Manual (1993):
Skeleton Animal Monster ... ... ... INTELLIGENCE: Non- (0) Non- (0) Non- (0) ALIGNMENT: Neutral Neutral Neutral
TSR Trading Cards (1991):Skeleton
Skeleton, Giant
Skeleton Animal Monster ... ... ... INTELLIGENCE: Non- (0) Non- (0) Non- (0) ALIGNMENT: Neutral Neutral Neutral
Skeleton, Warrior
INTELLIGENCE: Non- (0) ALIGNMENT: Neutral
INTELLIGENCE: Exceptional (15-16) ALIGNMENT: Neutral evil
TSR Trading Cards (1992):Warrior, Skeleton
ALIGNMENT: Neutral evil INTELLIGENCE: Exceptional (16)
TSR Trading Cards (1993):Skeleton
Warrior, Skeleton
ALIGNMENT: Neutral INTELLIGENCE: Non- (0)
ALIGNMENT: Neutral evil INTELLIGENCE: Exceptional (15-16)
Skeleton
ALIGNMENT: Neutral INTELLIGENCE: Non- (0)
Don't get too excited about this line: I checked 3.0 book - it was the first line in the "COMBAT" section