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Thread: Curse of Strahd Solo Run (IC)

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    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Curse of Strahd Solo Run (IC)

    With a creaking of rusty joints, the armor steps implacably onto the stairway. Before it can attack, Kellon is ready, and he slams his hammer into the armor's knee plate. It snaps and crunches under the blow, but the armor does not topple, instead standing lopsided as it grabs at Kellon's shell with its gauntlets, and then drives its plated metal head into Kellon's forehead. The blow leaves him reeling, and he feels dribbling blood trickle down his face. In response to the contact, a sudden surge of electricity bursts out, scattering across the surface of the armor and leaving scorch marks behind.

    From on the stairs, Anton waves his wand around in the air as he incants, "Suffosio!" The light within the armor flickers for a moment, as the rusted ends of its joints curl and corrode further, and it falls to the ground limply for a brief moment. Then it begins twitching and spasming as the pieces begin to stand once more.

    Reaching out, Gweyir causes a thorny vine to grow out along her forearm. "Lash it!" she commands, and the vine lunges out, trying to snap some of the leather straps holding the armor's joints together. But it fails to find purchase.

    Spoiler: Combat Log
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    Kellon's readied attack triggers, and he critically hits for 12 damage.

    Animated Armor slams Kellon for a painful 7 damage. Edit: Kellon's Wrath of the Storm triggers, dealing 7 damage after a successful Dex save.

    Anton casts a spell (Kellon Arcana: Failed to identify), causing 3 necrotic damage and the armor to fall Prone. Melee attacks against it are at Advantage, while ranged are at Disadvantage.
    Gweyir casts a spell (Kellon Arcana: Thorn Whip), but misses the armor.
    It is now Kellon's turn again.
    Last edited by RandomWombat; 2020-10-18 at 02:09 PM.