Animated Plate Stats:
Armor Class 21 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 16 (+3) 9 (-1) 10 (+0) 9 (-1)
Skills Perception +3
Damage Resistances cold, fire
Damage Immunities lightning, poison
Condition Immunities blinded, charmed, deafened,
exhaustion, frightened, paralyzed, petrified,
poisoned
Senses blindsight 60 ft. (blind beyond this radius),
Passive Perception 13
Languages Understands Common but can't speak
Challenge 6 (2,300 XP)
Antimagic Susceptibility. The armor is incapacitated
while in the area of an antimagic field. If targeted by
dispel magic, the armor must succeed on a
Constitution saving throw against the caster's spell
save DC or fall unconscious for 1 minute.
Actions
Multiattack. The armor makes two melee attacks or
uses Shocking Bolt twice.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5
ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3
(1d6) lightning damage.
Shocking Bolt. Ranged Spell Attack: +4 to hit (with
advantage on the attack roll if the target is wearing
armor made of metal), range 60 ft., one target. Hit: 10
(3d6) lightning damage.

The Room above:
20' N-S x 40' E-W room. Door in NE corner. Inside are (1) Thug, (3) Witches, (1) BBEG. There is a ritual under way. The BBEG is at W end, Thug is near door, Witches are evenly spread along S wall.

Thug stats:
Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0)
Pack Tactics. The thug has advantage on an attack roll
against a creature if at least one of the thug’s allies is
within 5 feet of the creature and the ally isn’t
incapacitated.

Witches Stats: (3)
Barovian Witch
Medium humanoid, chaotic evil
Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR DEX CON INT WIS CHA
7 (2) 11 (+0) 13 (+1) 14 (+2) 11 (+0) 12 (+1)
Skills Arcana +4, Perception +2
Senses darkvision 60 ft., Passive Perception 12
Languages Common
Spellcasting. The witch is a 3rd-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 12, +4
to hit with spell attacks). The witch has the following
wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of
frost
1st level (4 slots): ray of sickness, sleep, Tasha's hideous
laughter
2nd level (2 slots): alter self, invisibility

* The thugs and witches in the room are
affected as though they had been the targets of: bless
(+1d4 on attacks and saving throws), blur
(disadvantage to be hit by attacks that rely on sight),
and false life (+15 hit points).


BBEG Stats:
Medium humanoid (human), chaotic evil
Armor Class 16 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 16 (+3) 20 (+5) 17 (+3) 18 (+4)
Saving Throws Wis +7, Cha +8
Damage Resistances bludgeoning, piercing, and
slashing from nonmagical weapons
Damage Immunities cold, fire, necrotic, poison
Condition Immunities charmed, exhaustion,
frightened, grappled, paralyzed, petrified, poisoned,
prone, restrained, unconscious
Skills Arcana +13, Religion +13
Senses darkvision 60 ft., passive Perception 13; BBEG
sees through all forms of darkness
Languages Abyssal, Common, Draconic, Infernal,
Sylvan; telepathy 100 ft.
Challenge 11 (7,200 XP)
Darkness Breeds Darkness. BBEG has advantage on
ability checks and attack rolls against characters with
the Touched by the Mists story award. Similarly, such
characters have disadvantage on any saving throw
made against BBEG.

Blessing of Mother Night. BBEG is shielded against
divination magic, as though she was protected by a
nondetection spell.
Legendary Resistance (3/day). If BBEG fails a saving
throw, she succeeds instead.
Vestige of the Evening Glory. If BBEG fails a saving
throw against the magic locket and has no more uses
of legendary resistance, the Evening Glory is pulled
from within her she loses: all damage immunities, all
condition immunities except charmed, blessing of the
Mother Night, and two legendary actions per turn. In
addition, her kiss no longer heals her.
Spellcasting. BBEG is a 13th-level spellcaster. Her
spellcasting ability is Intelligence (spell save DC 16, +8
to hit with spell attacks). BBEG has the following
wizard spells prepared:
Cantrips: acid splash, fire bolt, light, mage hand,
prestidigitation
1st level (4 slots): charm person, magic missile, shield,
witch bolt
2nd level (3 slots): crown of madness, hypnotic pattern,
misty step
3rd level (3 slots): counterspell, dispel magic, fireball,
lightning bolt
4th level (3 slots): blight, Evard’s black tentacles,
polymorph
5th level (2 slots): cloudkill
6th level (1 slot): disintegrate
7th level (1 slot): finger of death
Actions
Multiattack. BBEG makes three attacks with her Kiss.
Kiss. Melee Spell Attack: +8 to hit, reach 5 ft., one
target. Hit: 14 (3d6 + 4) psychic damage and the target
must succeed in a DC 16 Wisdom saving throw or be
charmed. The charmed target regards BBEG as his or
her true love to be heeded and protected, through
violence against others if need be. Although the target
isn't under BBEG's control, it takes BBEG's requests
or actions in the most favorable way it can. Each time
BBEG or BBEG's companions do anything harmful to
the target, it can repeat the saving throw, ending the
effect on itself on a success. Otherwise, the effect lasts
24 hours or until BBEG is destroyed, is on a different
plane of existence than the target, or takes a bonus
action to end the effect. BBEG heals half of the
psychic damage done.
Legendary Actions
BBEG can take 3 legendary actions, choosing from the
options below. Only one legendary action option can
be used at a time, and only at the end of another
creature's turn. BBEG regains spent legendary actions
at the start of her turn. BBEG can’t use the same
legendary action twice in a row.
 Anything for Love. Each victim of BBEG’s kiss
attacks a creature within reach.
 Blow a Kiss. BBEG moves her speed without
provoking opportunity attacks and then uses kiss
against a target within 30 feet.
 Loving Concentration. BBEG transfers the ability to
maintain concentration of a spell she has cast to an
ally.
 Love's Flickering Flame. BBEG lights a candle which
casts a cantrip at a target of her choice.
 Ritual Casting. BBEG maintains the transformation
ritual.
 Love Conquers All (costs 2 actions). BBEG ends a
condition that she began her action with.
Lair Actions
On initiative count 20 (losing initiative ties), BBEG
takes a lair action to cause one of the following effects;
BBEG can't use the same effect two rounds in a row:
 Candle Caster. One of the candles in the room burns
out, triggering a spell as if it had been cast by BBEG.
This spell uses one of her slots but emanates from
any point in the room she wishes.
 Candle Flare. All candles in the room flare brightly.
BBEG's enemies who can see must make a DC 16
Constitution saving throw or be blinded until the end
of their action.
 Love Never Dies. One of BBEG's allies returns to life
with half hit points.
 Vision of Beauty. Moonlight fills the room. All
creatures that were charmed by BBEG but no
longer are, stare longingly at her until the end of
their next turn; granting enemies advantage on
attacks rolls. These victims may still act normally.