Quote Originally Posted by Jason View Post
Everyone gets a save as they enter the area of effect of the spell. If they make their save they are unaffected by the spell (they can make noise, in this case).

If only the target got a save and it affected everyone else in the area regardless of their own saves, then the common tactic would be to cast it on the low level minion standing next to the high-level spellcaster, or on the floor tile the spellcaster is standing on, or some other work-around that completely negates the real target of the spell's high saving throws.
That first part... that's not how the spell works at all o.o
And that second part? That's exactly the common tactic.

I'm not sure what spell you're thinking of, but your complaint is perfectly wrong, as you describe the use of the spell as your assumed-wrong scenario.
Silence only has one save, at the start, and only if you casted it on a living being or an item held by someone wanting to resist it.
You can even cast it on yourself, or an object you're holding, with no save at all. Then move with the silence around you, or throw the item where you want the center of "silence" to be...
Even better to cast it on your melee-based ally, who'd then go melee the casters XD