Originally Posted by
Raven777
That's the thing though: playing devil's advocate to Gary Gigax' original intent, in the tabletop game of D&D where the rules of morality are objective, an [Evil] Vampire should never behave good, and a [Good] Archon should never behave evil. Following an Archon is always good because Archons should never be presented as evil to players. If the GM makes a morally questionable Archon, he's literally playing the game wrong. A good character would view the very idea of resorting to an [Evil] spell as unthinkable, and should be played to do everything in its power to avoid it. Failing that enough, it should become [Evil] and start behaving accordingly. Such a system is self-coherent, but it requires the GM and players play by its rules, not the real world's.