Did that.
“ The weapon is in the characters hand.
When the attack is made, the weapon is in the characters hand (it cannot leave until is thrown, after all, if we’re interacting with the narrative layer, and it can hardly be thrown without a target being identified).
We have agreed there is no granularity in an attack. An attack is all three stages or not an attack at all.
The attack is therefore made with a weapon wielded in one hand, including (necessarily) the damage roll.
The bonus damage is added.”
And you are kind of confusing player and character because you see, I don’t throw a weapon. I roll dice. The *character* wields the weapon and throws it (which is probably for the best; my aim is terrible!).