The main downside here is that Level 8 is right in the depths of the valley where Moon Druid's Wild Shape wanes in power. It's not until Level 10 that Moon Druid gets another significant boost from their Elemental Wild Shape.
And in light of the other party members being revealed, I think a Shepherd Druid would likely be a better option for this party anyway, since you already have a PAM Fighter tank and a Monk melee striker, so the Combat Wild Shape's additional frontlining isn't as useful. Shepherd Druid would be a versatile caster/buffer/healer, and a very strong summoner to boost your party's small numbers.
Land Druid would be another good choice for a non-Cleric all-around utility/buff/attack/heal caster, with access to potentially a few additional non-Druid damage, buff, and/or exploration spells (Mountain, Underdark, and Grassland are solid options here) in exchange for being a slightly less powerful summoner compared to Shepherd.
And either way, if you really want to crank up the utility casting several notches, have your Druid take Ritual Caster Wizard too.
Based on the rolled stats, I'd do something like a Variant Human Land or Shepherd Druid 8 with Ritual Caster Wizard, +2 WIS, and Resilient CON.
STR 8
DEX 15+1 (racial)
CON 15+1 (Resilient)
INT 12
WIS 17+3 (racial and ASI)
CHA 12
Definitely take Perception proficiency. Stealth and Acrobatics would be handy too.