Hooray! You just made my day! At last, someone has finally explicitly stated that the original origin of the terms is biased! You have no idea how boggling it was getting responses of "no it isn't" from all the fanboys who held that article on a pedestal. Sigh. (Syndrome's voice) And then you had to go and ruin the ride.
No, I never claimed that my spoof was better than the original¹, horrifically biased example. I claimed that "the distinction between CaW and CaS is whether one can engage the strategic layer to affect the Challenge of the encounter" is better than that pile of trash.
I included both as a history lesson. And so that people didn't have to ask, "what's CaS/CaW", Google it, only see one biased explanation, and become as intractably biased as many of my former conversational dance partners. And as an admission that I have never previously engaged the topic with any serious scholarship, only with maximum snark in a war against oblivious incomprehension of the bias of the origin.
¹ aside, you know, from being a spoof, and therefore clearly "better" for it to have that level of bias
Agreed.
Eh, I don't think we need to limit CaS to games with a weak tactical layer - I think it's perfectly fine to play CaS in highly complex environments. I would argue that MtG could be a very successful example of such play (playing the metagame notwithstanding).
I think, for your example, you may need to ask, "what is an encounter?", and build the game from there to make CaS viable. But don't take my word on it, I'm more CaW.
Emphasis added.
Before that last bit, I thought that that was a better description of CaW than CaS. That confusion on my part is likely what I made this thread to discuss.
Mostly agree? It's really interesting looking at it from an Expression PoV. But I think that, because of the bias of GMs, CaS is actually more likely to result in resolving "big picture" problems.
I haven't seen it. That might contribute to why I dislike 4e so much.
That said, what you describe is, IMO, CaW.
Which means (at least under my definition) one could arguably run even war games as CaW (multiple rounds of fighting and rest/repair/reman; who you choose to injure / replace / level up / spend money on / whatever is a strategic level choice, and nothing past the first engagement is guaranteed to be "sporting", for example).
Abstracted from? Abstracted form of?
I agree with your assessment of what a "pure tactical" game would look like.
Question: suppose every component, every build choice, every option was actually *perfectly* balanced. I would still want to build my MtG deck, build my Battletech mech, build my D&D character. Does that violate a "pure tactical" game?
A vote for "not just combat". Cool. Do you think that the words "combat as…" are needlessly confusing in that regard, or are they fine?
CaS as a pejorative is rather… odd… given that the originator of the terms was so clearly in the CaS camp. Given the value of the term, "a sporting challenge", it's tough to replace - do you have an alternative nomenclature for consideration?