The old wheel catches for but a moment on years of rust, before it begins to raise the portcullis with a grating grinding noise of uneven metal against uneven stone. But raise it does. The shadowy figure nearest Kellon glares down at him with blazing eyes of fury beneath its dark hood. "One must die!"

As one, the figures slam the butts of their torches into the ground. Dark flame shoots up, flicking across the room in crisscrossing lines and patterns to coalesce around the pile of detritus in the small natural alcove. The mound of tainted flesh, bone and fungus shudders, as the dark flame suffuses it from within, 'glowing' through holes in its mass as it rises up and glides out into the foul water. "One must die!"

The clattering of bones echoes from the prison, alongside the rattling of chains. "The bones are walking!" Turning on his heel, Sokol steps inside and swings at the (other) animated dead.

Spoiler: Initiative
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Combat Begins

Skeleton B - 22
Sokol - 14
Skeleton A - 12
Kellon - 11
Spider - 10
Gustav Durst - 8
Skeleton C - 8
Eldritch Manifestations - 8
Anton - 5
Gweyir - 3
Skeleton D - 3
Corpse Mound - 1


Spoiler: Combat Log
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The Portcullis is open (marked by white rectangle).

Skeleton B animates and attacks Spider with its chains, but misses.

Sokol attacks Skeleton B with his silver shortsword, but misses; he follows up with his bone club, dealing 6 super effective damage!

Skeleton A animates and chases after Anton and attacks with its chains, but misses.

It is Kellon's turn!