[Selekhael's First Quest]

Nothing wrong with taking the safest looking path in the Thicket.

Just understand that it won't be any safer than any of the other paths.

Anywho!

Arukhael follows. Ring and orca and lamb and inkcap.

That feeling of surreal, dreamlikeness only grows stronger as our heroes venture deeper into the hedge. White petals rain around them along with strands of glistening gossamer. The air grows heady and thick, the sound of reedy pipes playing somewhere in the unseen distance.

Petals and silk stick to them. Moving forward is becoming difficult.

The music grows louder, threatening to drown out thought.

Lay down.

Close your eyes.

Sleep.

Submitting to this enchanted slumber clearly isn't acceptable. But what shall our heroes do?

Truth would no doubt sear away these lies. Draw their swords and cut their own path!

These instincts are a trick, neither of them have any need to sleep! Invoke the Sphere of Id to dispel this falsehood!

Time seems to run slow in this dreamlike state. Invoke the Sphere of Time to assert reality!

Or, perhaps, some other solution?