Quote Originally Posted by Citadel97501 View Post
FTAFP
I like the idea, but am wondering how your doing the 15' of extra movement? The way I read it, is that you can only do the bonus movement once per each of your turns and only 5'? Did you have an earlier write up that added something like Sea Sorcerer or something?
According to the scrubbed fantasy grounds leaks of the subclass, you get a choice of one of these once on each of your turns
  • 1d6 bonus piercing damage to one attack
  • you experience 5 feet of forced movement
  • a creature you hit with an attack must make a STR save or be moved 15 feet horizontally


I was referring specifically to the last one, which due to its wording stacks with thorn whip, although the target has to both be hit and fail a save