Originally Posted by
Razgriez
Yea, admittedly, this is a case of "I have a box of 10 Reivers I picked up for Kill-Team", and as stated, I'm pretty much on the "Primaris-Only" train for future Astartes purchases and army building (unless I can find some useful place to stick what Firstborn marine models I still have that I can still field, both from a "having to fix them up from early years of bad painting, or missing parts" and a "Are these guys even still worth the Force Organization slot/points?" perspective. And well, DW Black and Silver is looking tempting for that if I want to keep my classic Ultramarines Firstborn rolling).
My main concern with Knife-Reivers still is that they're a unit which should probably still be deployed by mid-game, specifically to chase ObSec units off the board, but they really don't ramping up until Turn 3-4 (and as you pointed out, playing a Ranged combat chapter and flipping to Assault immediately is a tough strategy to play around. More so when relying on Infiltrators for the time being as my troop choices, I need Tactical Doctrine to give a bit more bite to their Marksman Carbines.
I guess the better way to phrase it in my case is this: For Ultramarines, should I build Reivers All Knives, All Carbines, 5 with knives, 5 with Carbines? And also, which mobility option should I pick with each?