248: Orb of Water

This slippery globe is difficult to handle, and requires a Dex save (DC 20) to handle or use. A failed save indicates that the orb was dropped.

The orb is always wet and about the solidity of gelatin, though it never falls apart or splatters. It will moisten but not soak its container.

When presented the orb grants a +5 reaction bonus to social reactions with aquatic creatures, and allows communication with any aquatic creature capable of using language.

When presented the orb may be used 3 times per day to turn, rebuke, or bolster, but not destroy, water elementals. If a character may already turn water elementals it grants three additional turnings to the character and 5 to the effective levels for turning.

Once per day the orb may create water as the spell cast at the character's highest caster level or level 5.

Once per week the orb may be used to summon a water elemental.

Once per week the orb may Calm Water in a 10 foot per caster level radius. This effect lasts for 1 hour per caster level. A character capable of turning water elementals adds 5 to his effective caster level for this purpose.

In water the orb is invisible. It can be felt or seen using True Sight or Detect Magic, but it cannot be detected with See Invisibility because it is not magically invisible.