Quote Originally Posted by MrStabby View Post
I really dont get why they dont do more spells and feats.

They can add more life to so many different character options. To be honest, a wizard, even one of a different school, tends to feel pretty identical to another if they have the same spells. A wizard, even one of the same school, tends to feel pretty different to another if they have different spells.
But isn't that in part because of spell balance issues rather than spell number. There are a number of spells that are straight out superior to other options, so they become the obvious default choices. I'd rather they addressed balance issues with existing spells and cantrips in a book like Tasha's, rather than printing new spells 3.5E style. A spell list of 5000+ spells doesn't actually provide a lot of diversity in play when 1000 are so bad that no body uses them, 2000 are just worse-versions of other spells, and 100 spells break the power curve for utility and impact. In play you'll mostly see the 100 spells (and a smattering of the rest), because people are disincentised from picking objectively less-effective options.

Same thing for feats. Some of them suck pretty hard - so the actual list most people choose between is pretty small.

Plus rebalancing the spell/feat list is newbie friendly as it doesn't add to bloat and removes trap options that will contribute to them feeling inneffective.