Quote Originally Posted by Moreb Benhk View Post
But isn't that in part because of spell balance issues rather than spell number. There are a number of spells that are straight out superior to other options, so they become the obvious default choices. I'd rather they addressed balance issues with existing spells and cantrips in a book like Tasha's, rather than printing new spells 3.5E style. A spell list of 5000+ spells doesn't actually provide a lot of diversity in play when 1000 are so bad that no body uses them, 2000 are just worse-versions of other spells, and 100 spells break the power curve for utility and impact. In play you'll mostly see the 100 spells (and a smattering of the rest), because people are disincentised from picking objectively less-effective options.

Same thing for feats. Some of them suck pretty hard - so the actual list most people choose between is pretty small.

Plus rebalancing the spell/feat list is newbie friendly as it doesn't add to bloat and removes trap options that will contribute to them feeling inneffective.
I agree but we are talking about there being ideas you just can execute in dnd. acid draconic sorcerers are almost impossible. they have more support now but still lack spells in certain levels. When I say we need more spells I am focusing on this type of spell expantion.