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Thread: 1001 Homebrew Magic Items

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    Halfling in the Playground
     
    PirateCaptain

    Join Date
    Jul 2013

    Default Re: 1001 Homebrew Magic Items

    252.) Sweet Revenge
    Weapon, Legendary (requires attunement, special)

    This handaxe was formed out of old wood and crystalized poison as revenge for the burning of a sacred grove. Its poison attacks the blood crystalizing it in the arteries and veins.

    Creatures hit by this handaxe must make a DC 18 Constitution save. On failure they take 2d6 poison damage and have the poisoned condition. On success they take half the poison damage and do not suffer the poisoned condition.

    Creatures slain by this weapon are rooted into place by the crystallization of their blood. Over the course of 1d4 days their corpse is consumed by an awakened tree which sprouts and reaches maturity in the specified time. This awakened tree will be friendly to the wielder of the weapon if they are present when it reaches maturity and awakens and will assist with completing one task if it can. If no one is present when the tree reaches maturity and awakens or when an awakened tree completes its task then it will make its way to where the destroyed sacred grove was if possible. If not it will seek out the nearest sacred grove or similar place and defend it.

    Being attuned to this weapon also makes the attuned immune to poison damage and the poisoned condition.

    Special: This weapon may be wielded by someone who is not attuned to it. However, anyone attempting to wield this weapon without being attuned to it risks poisoning themselves with it. Every time the weapon is used for an attack the un-attuned wielder has a 1 in 6 chance of poisoning themselves suffering the same effects as a creature hit by the blade. Attuning to this blade requires the wielder to plant a tree seed and care of it until the sapling sprouts. This process may not be sped up by magic.
    Last edited by Crim the Cold; 2020-11-24 at 04:20 PM.