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Thread: Working on a henchman NPC

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    Pixie in the Playground
    Join Date
    Jan 2007

    Default Working on a henchman NPC

    And I was wondering if anyone would critique my build, maybe suggest some improvement, or offer criticism. It's a 9th level chain trip build, so any help would be much appreciated, as I've never done this particular build before. I'm trying to set it up so that the henchman will be able to fight defensively, have a massive AC, and a large threat range.

    Human
    Lvl 2 Swashbuckler, lvl 4 Fighter, lvl 2 Duelist, lvl 1 Monk.
    Str 10
    Dex 18
    Con 10
    Int 14
    Wis 16
    Cha 10

    Feats:
    Combat Expertise, Improved Trip, Exotic Weapon Proficiency: Spiked Chain, Combat Reflexes, Dodge, Mobility, Improved Combat Expertise, Daring Warrior.

    Class Abilities:
    Weapon Finesse, Grace, Canny Defense, Improved Reaction, Improved Grapple, Flurry, Unarmed Strike.

    I haven't done any equipment yet, and he'll have Enlarge Person and Permanency cast on him by the BBEG. So any suggestions?

    Also, the order of leveling is:

    Swashbuckler, Swashbuckler, Fighter, Fighter, Fighter, Fighter, Duelist, Duelist, Monk.
    Last edited by XagencyX; 2007-04-26 at 01:16 PM.