At one point, Fronaldo asked about why his totem was a gorilla of all things, and likely other members of the party might have wondered about their totems, too. Alala joked and made a quip about his hunger-grumps. Masozi does respond, though, "We merely beseech the wendo to speak through us to show us the way. We entice them to us with dancing, but then they move us to make the tattoos .... our skill, their inspiration. In the end, we do not choose, and we are not given reasons. We dare not believe we understand the wisdom of the wendo."

The party leaves the following day, and in doing so leaves behind the Upper Korir River that they have followed for some time as they cross the M'neri Plains. The sisters showed the group how to awaken their tokens, and in so doing travel goes by a bit quicker than expected (knocking off a full day). Still, the group faces off against more than a half-dozen giant ants a couple days out, but easily dispatch them. It is the final 100 miles of travel covered in a mere week.

But then again, the entire transit from Eleder took 1100 miles and nearly just over two months. 63 days by the time you reach what you think might be Tazion as you enter the Mwangi Jungle .... a jungle far older and more dense than the Screaming Jungle that you traveled through some time back.

But there you are, mid-day on the Sunday, the 26th of Kuthona, 4710 AR ... facing a massive, ruined enclosure wall. The ruins of Tazion stand as a remnant of a forgotten age, an outpost of an ancient Azlanti civilization lost in the southern Mwangi Jungle. Little remains within its walls, with most of the settlement having crumbled or been buried centuries before. The majority of Tazion’s structures, once you explore, will remain unidentifiable. Centuries of weathering and erosion have transformed the once-splendid architecture into little more than scattered stones, curious topography, and fetid tar pits. Few outside your party suspect that the ruins possess the key to finding the lost city of Saventh-Yhi, and its secrets are ripe for the taking!


The crumbling remnants of a massive enclosure wall mark the perimeter of the ruins. In its current condition, the wall provides little defense. Entire sections have eroded away or lie buried beneath sediment, while vines and vegetation strangle what little exposed stonework remains. It would not be a very difficult climb at all for any PC to scramble over those sections of wall still standing, but there are several large holes in the walls that can simply be walked through.

Aron recommends spending the day making a massive perimeter walk of the outside to get a sense of where the easy entry points might be, and then set up camp since you are just finishing up an incredible journey.

The party does so (see Discord map), and then at camp, it is time to discuss intentions for the next day .....