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Thread: Seaside 6: Six at the Beach

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    Default Seaside 6: Six at the Beach

    Seaside 6


    What is this place? Seaside is exactly what it sounds like, a sea.

    Isn't there already a sea in Outside? There is an archipelago outside the cost of outside but Seaside is the ocean outside that coast.

    So how can I get here? Seaside is actually more connected to the rest of the nexus than one might think. From the ocean you could reach HALO, Inside, Outside, Riverside, Random Places, The Hunting Grounds and other locations you can justify being near the sea. There are boats and planes going to every major island in the ocean so a PC can easily get to Seaside from any of those locations as well.

    But what can I do here exactly? Seaside is made for sea-based plots take take place under or on the sea. Riding pirates and vikings, giant sea monsters, sunken cities, great reefs, eldritch jellyfish, underwater exploration, volcano islands with cannibalistic tribes and epic battles both under, on and/or above water.

    Seaside is a vast ocean which links many of the major cities within the Nexus as nearly all rivers eventually end up here somehow. You can probably find a lot of the garbage and filth from the cities washed out here near the coast. But the majority of the ocean is clean, far from the city centers of inside and riverside.

    Seaside have it's own cities instead both above and underneath water populated by all manners of underwater creatures who can't live above land or too far away from the water. Here you also find sailors, pirates, submarine crews, vikings and other air breathers that are associated with the sea.
    The environment these people live in can be from tropical coral reefs and sharks to frozen seas and ice bears. While I maintain a number of locations in seaside (see the list below) anyone can feel free to make up what exactly exist in Seaside as long it's primarily connected to the sea. For more land bound adventurers there is Outside and if it doesn't fit there either Srs or Silly plots might be what you're looking for.

    SC owned locations in Seaside
    Message me for interaction

    Spoiler: The Crystal Pinnacle
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    Upon this mighty glacier stood a enormous demonic fortress from where they raided large parts of seaside. However, now little if nothing remains of the fortress or indeed much of the glacier as it was hit not only once but twice by goblin-made nukes. Instead, it has been reduced to a frozen wasteland filled with radiation. In the center are the two craters left behind by the nukes which have been filled by water and floating sheets of ice. While the water have mostly protected the wildlife from the radiation there are rumors of mutated demons still guarding the treasures they had stolen from the many settlements they attacked. Exploration of the pinnacle should for this reason be considered dangerous.


    Spoiler: Galespire
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    Over the sea of storms towers the spires of the rather aptly named city of Galespire. A symbol of arrogance some would say as it's location would be completely uninhabitable if not for the large force walls protecting it from the extremely violent storms that build up nearly every day. But it was not the arrogance of man that had built this place, it was the ethereals, energy beings from a world far from the nexus.
    With a reputation of traders they had apparently thought the nexus being important enough to set up an entire city here, though who they had done so on an island in the middle of seaside is anyone's guess. The city's trademark is its many bridges and floating spires reaching up to the sky. The majority of the city is in fact flying above ground with only teleportation being able to take a person in-between the different sections of the city.

    Under the protection of the force walls other beings have decided to settle down here, building up a form of undercity out of shackles and huts nearby providing a sharp contrast to the advanced Galespire. While these settlers now live under the ethereal collectives laws they are not allowed to share their technology with outsiders.


    Spoiler: Bayside
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    A buzzing port city not too far from Galespire and one of their most important trading partners. Generally you can't go to Galespire without passing Bayside first as only they have the captains crazy and skillful enough to sail into the sea of storms.
    The city have under its long existence been claimed by a good number of different pirates and warlords which still somehow hasn't affected it's trade. The citizens of Bayside simply don't care who they're ruled and have learned to adapt to even the harshest of systems rather than trying to resist whatever new warlord that's parading into town.

    That said, the current ruler is Don Juliano Karnago, an upstart goblin pirate that raids both the sea and the air with his fleet of ships and airplanes.
    He has adapted Bayside to not only accommodate ships but airplanes as well with a primitive airport build in the middle of the jungle that his air pirates use as a base. Anyone else is welcome to land however, as long as they're willing to pay a very reasonable fee.


    Spoiler: Ithki-Ithki Isles
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    Spread across an archipelago of smaller islands is the home nation of the seaside goblins.
    While their technology isn't as advanced as the ethereals they have far better living conditions than the rest seaside and even have their own navy protecting them from slavers. But it hasn't been needed in many years as the goblins have a 'understanding' with most slavers and pirates operating out here and is even rumored to partially practice slavery themselves.

    Nothing official however. The goblins have advanced enough technology that slavery shouldn't even be needed after all, still the rumors persist thanks to the high number of goblin crime lords that have spread across the nexus. From the infamous KABAL in skyside to Don Juliano Karnago, ruler of Bayside, who both originated from Ithki-Ithki isles.


    Spoiler: The Sea of Storms
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    The Sea of Storms is very appropriately named, as the violent, ship-ending, storms here are nearly constant. Countless of ships, both air- and seabased have sunk here, creating the so-called ship graveyard that is rumored to be in the very center of the sea, a huge swirling whirlpool that pulls everything sunk here into it.

    The sea is quite obviously cursed, some say as a divine punishment for some long-forgotten civilizations sins, others by some angry sea entity, what is known however is that whoever braves these water is either a treasure hunter or a foolish landcrab. As a precaution, the ethereals have set up a warning system around the sea to warn those uneducated of the dangers that only they consider themselves powerful enough to brave.


    Other owned locations in Seaside
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    Spoiler: Raptor Isle
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    This lone island sits on its own surrounded on all sides by mildly turbulent waters. Contained within are a number of settlements from ninja villages and small towns to big cities rivaling Inside, separated by uninhabited areas where cow-sized monsters roam. The technology of the area tends towards the futuristic.

    Most of the island's visitors are numans from a certain other world, whose occasional faulty portals drop them here. Some choose to stay, and those who choose to return home know they have a home away from home waiting for them in the Nexus.

    (The above basically means that characters from Eagleverse first end up here.)

    Run by: Meltdowner (aka Purple Eagle)

    If you want a permanent location added to Seaside, PM me and it will be added to the list.

    Spoiler: Previous Seaside Threads
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    Last edited by Shadowcaller; 2021-03-02 at 02:06 PM.