Originally Posted by
warty goblin
I can't say I've had any problems like that in PP so far. The enemies seem reasonably well placed, and the maps are small enough that I end up in contact with most of them pretty quickly. I haven't had any issues hunting around to find a straggler at all. Firefights generally feel pretty intense, although the game is definitely balanced more towards fewer, individually more dangerous enemies than XCOM or Gears.
Tactically Gears is really, really good. I wish they had fewer (or at least optional) side missions, and the gear system was less miserable to deal with. Not that any of these games has made micromanaging every single dude's guns and armor anything but an interface mess, but it's so granular in Gears that I really start to feel it.
Incidentally, if a game like this just replaced equipment micro with broad classes that subsume a lot of equipment options, and universal equipment upgrades as a replacement for equipment micro, I'd be right there for it. XCOM 2 got so close to this by having a universal upgrade method for the guns, but then every single one would be individually modified, and we're right back to square 1, figuring out whether Alice or Bob gets the good rifle today.