I might not have put it up as accurately as I could, since it's been some time and I don't remember the exact causes of the problems, but it definitely didn't feel as fluidly tactical as Gears, with lines of engagement and so forth.
It felt more like D&D, actually. Where each individual has to make its own tactical choice, but that's it.
I might try getting into it a second time, if only to paint a more accurate picture.
With all due respect, you could have probably deciphered the problem from these two sentences only?