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Thread: TAG. The Adventurers Guild. IC

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    Default Re: TAG. The Adventurers Guild. IC

    Daisy nods. "I don't think I've played this particular game before-but hey, learn something new!" she says as she finds a good spot in the carriage to sit.

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    (1d20+3)[10] Int Check, to see how well Daisy gets the new game. Will edit more into the post after this roll.


    As she plays, Daisy has a lot of questions, and makes not an insignificant amount of mistakes. After the third round, she sets the cards down, eyes closed and breathing deeply. "Okay... This game is frustrating me. You said that the eights are... What again? And then... Just... Gah, my brain's too full!" she says, trying to inject a bit of humour. "I'll sit out the next round and just observe, alright? I was never that good at arbitrary rules."
    Last edited by JNAProductions; 2020-12-30 at 01:50 PM.
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