Originally Posted by
NigelWalmsley
The easy fix is to just do what the rest of the genre does and give everyone in high-magic settings some kind of magic. There's no reason that there have to be some characters who get powers that let them solve high-magic challenges and other characters who don't. Look at any high-magic series, be it Malazan, or A Practical Guide to Evil, or The Stormlight Archive. You see the same pattern: everybody gets magic. It doesn't matter if you're a dedicated mage (like the Warlock or Quick Ben), or a warrior (like Kaladin or Anomander Rake), or even a nominal non-combatant (like Shallan or the Dread Empress). If you're supposed to be a major player, you get powers that let you solve the problems you're faced with.