Errant White
Conditions:
Potential: 5/5
Spoiler: Labels
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  • Freak: -1
  • Danger: +0
  • Savior: +3
  • Superior: +0
  • Mundane: -1

Spoiler: Moves
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  • [X] Fight the good fight: When you pull your punches while directly engaging a threat, you can roll + Savior instead of + Danger. If you do, you cannot choose to impress, surprise, or frighten your foe.
  • [X]The legacy matters: When you take Influence over someone from your legacy (or give them Influence over you), mark potential and take +1 forward. When someone from your legacy causes your Labels to shift, mark potential and take +1 forward.
  • [X] Never give up, never surrender: When you take a powerful blow from someone with far greater power than you, use this move instead of the basic move. Roll + Savior. On a hit, you stand strong and choose one. On a 7-9, mark a condition.
    - you get an opportunity or opening against your attacker
    - you rally from the hit, and it inspires the team; add 1 Team to the pool
    - you keep your attacker’s attention
    On a miss, you go down hard but leave your opponent off balance and vulnerable.
    - you get an opportunity or opening against your attacker
    - you rally from the hit, and it inspires the team; add 1 Team to the pool
    - you keep your attacker’s attention
    On a miss, you go down hard but leave your opponent off balance and vulnerable.


Now - The Ossuary

Disappointed by the interruption, Aiden audibly sighs. "That's me, I guess," he says by way of apology. "It was a pleasure meeting you, miss. Let's...continue this on Veil?"