Originally Posted by
Lord Raziere
And if we were talking about making a videogame that would be all the setting and plot we'd need to make the most original and daring pokemon game of all time.
unfortunately, we're talking about making a roleplaying setting. which has different needs. the appeal needs to be wider in various ways: more regions, more variations on how such a society might turn out, more enemies in case the players go in directions one does not expect, more details on all the conflicts such hybrids would cause and such and so on, and the pokemon setting itself needs fleshing out so as to better make sense geographically, historically, what the difference between playing someone from one region or another is, what mons are favored in which environment, a lot of things. most roleplaying settings are fun and successful because of their wide scope and having a lot of things to use and play around with. your ideas are fine they are just too narrow and focused on blindly imitating the source without considering the differences between the mediums. a videogame can afford to have a railroad plot with only one enemy organization in a single sparsely detailed out region because of design limitations. we on the other hand are only limited by our imagination.